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| | abbreviation = TGTTOS | | | abbreviation = TGTTOS |
| | introduced = [[0.1.0]]<br />(August 20th, 2022) | | | introduced = [[0.1.0]]<br />(August 20th, 2022) |
| | maps = 20 | | | maps = 25 |
| | rounds = 3 | | | rounds = 3 |
| | duration = 90 Seconds | | | duration = 90 Seconds |
| | players = 16-20 | | | players = 12-16 |
| }} | | }} |
| {{Stub}}
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| '''To Get To The Other Side''' is a movement-based game on MCC Island, which was introduced in [[Patch 0.1.0]], with the release of the server. | | '''To Get To The Other Side''' is a movement-based game on MCC Island, which was introduced in [[Patch 0.1.0]], with the release of the server. |
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| == Official Description == | | == Official Description == |
| | <blockquote>See [https://mcchampionship.com/pages/mcci-tgttos/ here] for To Get To The Other Side's page on the [https://mcchampionship.com forums].</blockquote> |
| The aim of To Get to the Other Side is obvious… get to the other side! Put your bridging skills to good use, or jump and parkour to find the best route to the end. Once you’re there, it’s time to whack that chicken! Sabotage is a part of this game, so expect plenty of chaos! | | The aim of To Get to the Other Side is obvious… get to the other side! Put your bridging skills to good use, or jump and parkour to find the best route to the end. Once you’re there, it’s time to whack that chicken! Sabotage is a part of this game, so expect plenty of chaos! |
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| To Get To The Other Side is a movement-centric game which takes place across three rounds. Each player must race from the starting location to the chicken pit at the end of the map, and punch a chicken. Score is granted to players based on what place they earn at the end of each round, plus a bonus for finishing in the top ten. Players are also able to punch each other tactically in order to attempt to secure a better placement. | | To Get To The Other Side is a movement-centric game which takes place across three rounds. Each player must race from the starting location to the chicken pit at the end of the map, and punch a chicken. Score is granted to players based on what place they earn at the end of each round, plus a bonus for finishing in the top ten. Players are also able to punch each other tactically in order to attempt to secure a better placement. |
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| The minimum player count is 16, while the maximum player count is 20. | | The minimum player count is 12, while the maximum player count is 16. |
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| === Modifiers === | | === Modifiers === |
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| * '''Early Birds''' - Chickens are spawned intermittently throughout the map, before the chicken pit at the end. | | * '''Early Birds''' - Chickens are spawned intermittently throughout the map, before the chicken pit at the end. |
| * '''One Life''' - Each player only has one life. If the player falls into the void, they automatically DNF. | | * '''One Life''' - Each player only has one life. If the player falls into the void, they automatically DNF. |
| * '''Red Light, Green Light''' - A traffic light, with text and audio ques, is shown at the top of the screen. During green light, players can move safely. During red light, players have a short amount of time to stop moving, or risk exploding and being sent back to the start. Certain movement, such as punching, and breaking/placing blocks, is allowed during the red light. The maximum round time is also extended to 2 minutes. | | * '''Red Light, Green Light''' - A traffic light, with text and audio cues, is shown at the top of the screen. During green light, players can move safely. During red light, players have a short amount of time to stop moving, or risk exploding and being sent back to the start. Certain movement, such as punching, and breaking/placing blocks, is allowed during the red light. The maximum round time is also extended to 2 minutes. |
| * '''Slap Stick''' - players are given a knockback 3 stick. | | * '''Slap Stick''' - players are given a knockback 3 stick. |
| * '''TNT Time''' - Lit TNT rains from the sky. This TNT can break blocks (including blocks that make up the level) and deal knockback. | | * '''TNT Time''' - Lit TNT rains from the sky. This TNT can break blocks (including blocks that make up the level) and deal knockback. |
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| == Experience Table == | | == Experience Table == |
| TBA
| | The table below depicts how Island XP is granted to players '''per round''' for To Get To The Other Side: |
| | |
| | {| class="wikitable" |
| | |- |
| | !Threshold |
| | !Island XP Earned |
| | |- |
| | !colspan="2"|Placement |
| | |- |
| | |1st |
| | |100 |
| | |- |
| | |2nd |
| | |85 |
| | |- |
| | |3rd |
| | |75 |
| | |- |
| | |4th |
| | |65 |
| | |- |
| | |5th-6th |
| | |60 |
| | |- |
| | |7th-8th |
| | |55 |
| | |- |
| | |9th-10th |
| | |50 |
| | |- |
| | |11th-12th |
| | |45 |
| | |- |
| | |13th-16th |
| | |35 |
| | |} |
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| == Maps == | | == Maps == |
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| TGTTOS Shallow Lava.png|Shallow Lava (Since [[0.8.0]]) | | TGTTOS Shallow Lava.png|Shallow Lava (Since [[0.8.0]]) |
| TGTTOS Skyscraper.png|Skyscraper (Since [[0.8.0]]) | | TGTTOS Skyscraper.png|Skyscraper (Since [[0.8.0]]) |
| TGTTOS Sky Train.png|Sky Train (Since [[0.8.0]]) | | TGTTOS Sky Train.png|Air Train (Since [[0.8.0]]) |
| TGTTOS Spiral.png|Spiral (Since [[0.8.0]]) | | TGTTOS Spiral.png|Spiral (Since [[0.8.0]]) |
| TGTTOS To The Dome.png|To The Dome (Since [[0.8.0]]) | | TGTTOS To The Dome.png|To The Dome (Since [[0.8.0]]) |
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| TGTTOS Canyon.png|Canyon (Since [[0.11.0]]) | | TGTTOS Canyon.png|Canyon (Since [[0.11.0]]) |
| TGTTOS Fun House.png|Fun House (Since [[0.11.0]]) | | TGTTOS Fun House.png|Fun House (Since [[0.11.0]]) |
| | TGTTOS Bricks.png|Bricks (Since [[0.14.0]]) |
| | TGTTOS Doors.png|Doors (Since [[0.14.0]]) |
| | TGTTOS Vegas.png|Vegas (Since October 20th, 2023) |
| | TGTTOS Drop Zone.png|Drop Zone (Since [[0.16.0]]) |
| | TGTTOS Scramble.png|Scramble (Since [[0.16.0]]) |
| | </gallery> |
| | |
| | === Limited Time Maps === |
| | Some maps are re-decorated and renamed for the duration of certain [[:Category:Events|events]]: |
| | <gallery widths="500" heights="225" mode="packed"> |
| | TGTTOS Polar Passing.png|Polar Passing (Winter [[Winter 2022|2022]], [[Winter 2023|2023]] and [[Winter 2024|2024]]) |
| | TGTTOS Santa's Train.png|Santa's Train (Winter [[Winter 2022|2022]], [[Winter 2023|2023]] and [[Winter 2024|2024]]) |
| </gallery> | | </gallery> |
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| == [[File:Icon-GamePasses.png|32px]] Game Passes == | | == [[File:Icon-GamePasses.png|32px]] Game Passes == |
| {{Template:Game Passes/To Get To The Other Side}} | | {{Removed |
| | | section = Game Passes |
| | }}{{Template:Game Passes/TGTTOS}} |
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| | == [[File:Icon-Plobby.png|32px]] Plobby Settings == |
| | {{Main|Private Lobby}} |
| | <onlyinclude>The following settings can be specifically applied to <includeonly>[[</includeonly>TGTTOS<includeonly>]]</includeonly><noinclude> while in a private lobby</noinclude>: |
| | {{Scrollbox|height=250px|non_mobile_width=650px|text=<nowiki/> |
| | * [[File:Icon-Plobby-Setting-EnabledModifiers.png|25px]] '''Enabled Modifiers''' [All Enabled] <br /> Configures which modifiers appear. Certain modifiers may already be disabled based on the selected map. |
| | * [[File:Icon-Plobby-Setting-MapPool.png|25px]] '''Map Pool''' [All Enabled] <br /> Configures which maps will be used for this game. |
| | * [[File:Icon-Plobby-Setting-ModifierAmount.png|25px]] '''Modifier Amount''' [Default] <br /> Configures the amount of rounds that will have a modifier. When set to default, there will be a 40% chance for each round to have a modifier, with at least 1 round always having one. |
| | ** Can be set to 0 / 1 / 2 / 3, in addition to Default. |
| | * [[File:Icon-Plobby-Setting-PlayerPunching.png|25px]] '''Player Punching''' [On] <br /> Configures whether players can punch one another. |
| | * [[File:Icon-Plobby-Setting-RemoveLimits.png|25px]] '''Remove Modifier Limits''' [Off] <br /> Removes limitations placed on modifiers, allowing modifiers to be played multiple times or on maps they are normally disabled on. |
| | * [[File:Icon-Plobby-Setting-RoundDuration.png|25px]] '''Round Duration''' [90s] <br /> Configures the duration of each round in seconds. Must be between 30s and 1200s. |
| | }}<noinclude><small>''Note: Default values for each setting are shown in square brackets.''</small><br /></noinclude> |
| | Every enabled modifier and map in the respective pools have a weight of 1 when Advanced Selection is enabled.</onlyinclude> |
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| == Update History == | | == Update History == |
| TBA
| | * See [[Private Lobby#Update History|the Private Lobby page]] for Update History related to TGTTOS's Plobby Settings. |
| | {{Scrollbox|height=350px|text= |
| | <tabber> |
| | |-|Open Beta= |
| | ==== [[0.24.0]] |
| | * Introduced a new map, Construction Obstruction. |
| | * Fixed TGTTOS karma carry-over between games applying to plobbies. Karma in plobbies now starts at neutral every game and does not carry over after. |
| | * Fixed TGTTOS karma carry-over between games not capping the karma causing it to be maximized already when the next game starts. |
| | |
| | ==== [[0.23.0]] ==== |
| | * Re-introduced 2 limited-time maps, Polar Passing and Santa's Train. |
| | ** They are replacing Train Passing and Air Train respectively for the duration of [[Winter 2024]]. |
| | |
| | ==== [[0.20.0]] ==== |
| | * Post-round recap now includes milliseconds in the round time so it’s easier to compare speedrun times. |
| | * Fixed an issue where scoreboard didn’t always update when a new round started. |
| | * Fixed an issue that caused concrete to be mined slower when you are playing on 1.21 or higher. |
| | |
| | ==== [[0.19.11]] ==== |
| | * Fixed an issue that caused the TNT Time modifier to not work in the Las Vegas map. |
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| | ==== [[0.19.9]] ==== |
| | * Fixed an issue where maps could rarely allow using normally disallowed modifiers. |
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| | ==== [[0.19.0]] ==== |
| | * Fixed the Ultimate Comeback badge being given out if you touched the void between rounds. |
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| | ==== December 31st, 2023 ==== |
| | * Removed Polar Passing and Stanta's Train, and re-introduced Train Passing and Air Train. |
| | |
| | ==== [[0.16.0]] ==== |
| | * Introduced 2 new maps, Drop Zone and Scramble. |
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| | ==== [[0.14.6]] ==== |
| | * Re-introduced 2 limited-time maps, Polar Passing and Santa's Train. |
| | ** They are replacing Train Passing and Air Train respectively for the duration of [[Winter 2023]]. |
| | |
| | ==== [[0.14.2]] ==== |
| | * Reduced player count requirements to now be, minimum of 12 players to start with a maximum of 16 total (was 16 and 20). |
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| | ==== [[0.14.1]] ==== |
| | * Improvements to the Karma system. |
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| | ==== October 20th, 2023 ==== |
| | * (after [https://mcchampionship.fandom.com/wiki/MC_Championship_Twitch_Rivals MCC TR]) Introduced a new map, Vegas. |
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| | ==== [[0.14.0]] ==== |
| | * Introduced 2 new maps, Doors and Bricks. |
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| | ==== [[0.11.0]] ==== |
| | * Introduced 2 new maps, Canyon and Fun House. |
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| | ==== [[0.10.0]] ==== |
| | * Introduced 2 new maps, Chilli con Carnage and Racetrack. |
| | * Re-enabled Water Park. |
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| | ==== [[0.9.0]] ==== |
| | * The Crackshot, Early Birds and One Life modifiers are now enabled on Train Passing. |
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| | ==== [[0.8.4]] ==== |
| | * Removed the messages sent to a player when they reach max karma. |
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| | ==== [[0.8.2]] ==== |
| | * Introduced balancing to the Karma system. |
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| | ==== [[0.8.0]] ==== |
| | * Introduced 6 new maps, Air Train, Shallow Lava, Skyscraper, Spiral, To The Dome!, and Train Passing. |
| | ** Air Train and Train Passing are non-winter themed versions of Santa's Train and Polar Passing from [[Winter 2022]]. |
| | * Introduced the Karma system - players who are punched rapidly will take less knockback, and players who punch rapidly will take more knockback. |
| | |
| | ==== Unknown ==== |
| | * Water Park disabled due to various issues.<br />(added back in [[0.10.0]]) |
| | |
| | |-|Closed Beta=<nowiki /> |
| | ==== [[0.7.0]] ==== |
| | * Balance changes: |
| | ** Water Park - added a barrier at the start of the map. |
| | ** Sky Dive - disabled the TNT Time modifier. |
| | |
| | ==== [[0.6.1]] ==== |
| | * Reduced the waiting time between rounds by a total of 7 seconds. |
| | |
| | ==== [[0.6.0]] ==== |
| | * Introduced 2 new maps, Water Park and Skydive. |
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| | ==== [[0.4.4]] ==== |
| | * Added various anti-cheat improvements to reduce the number of hackers. |
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| | ==== [[0.4.2]] ==== |
| | * Removed Santa's Train and Polar Passing (end of [[Winter 2022]]). |
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| | ==== [[0.4.0]] ==== |
| | * (after [https://mcchampionship.fandom.com/wiki/MC_Championship_28 MCC 28]) Introduced two new limited-time maps for [[Winter 2022]], Santa's Train and Polar Passing. |
| | |
| | ==== [[0.3.6]] ==== |
| | * Time Skip introduced - when 80% of the players have completed the course, the timer will now accelerate to 20 seconds remaining, and then countdown normally from there. |
| | * Re-enabled the Crumbling Blocks modifier. |
| | |
| | ==== [[0.3.3]] ==== |
| | * The game end title will now show the overall placement instead of average placement. |
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| | ==== [[0.3.2]] ==== |
| | * Temporary halloween decorations added to Cliff, Walls and Siege for [[Halloween 2022]]. |
| | * Accidentally added Doors map. It was disabled after a few days of it being available to be played. |
| | |
| | ==== [[0.3.0]] ==== |
| | * Modifiers adjustments: |
| | ** TNT Time - disabled on Beehive. |
| | ** One Life - after dying, players now spawn in the mid-air spawn point. |
| | ** Red Light, Green Light - disabled on Cliff, Siege, and Badlands. Overall time when green also increased. |
| | |
| | ==== September 2nd, 2022 ==== |
| | * Re-enabled modifiers: |
| | ** Beehive - Early Birds, TNT Time |
| | ** Badlands - Early Birds |
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| | ==== [[0.2.0]] ==== |
| | * Introduced 2 new maps, Beehive and Badlands. |
| | * Players who have finished a round are now marked with a tick rather than a skull. |
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| | ==== [[0.1.1]] ==== |
| | * Blocked off the side path at the top of the wall on Siege. |
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| | ==== [[0.1.0]] ==== |
| | * Added To Get To The Other Side. |
| | </tabber> |
| | }} |