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Battle Box

From MCC Island Wiki

Not to be confused with Battle Box Arena.

Battle Box is a round-based PvP/CTO game on MCC Island, which was introduced in Patch 0.1.0, with the release of the server.

A remix of Battle Box was introduced during April Fools 2026 - Battle Box 2: Ice and Fire.

Official Description

See here for Battle Box's page on the forums.

An epic PvP-centric game - think capture the flag but in quick-fire rounds! Pick your specialist combat kit, unique to each map, and get ready for a fight! As a team of 4, battle it out against the other teams to fill a central capture point and win the game!

Gameplay

Battle Box is a round-based team game, which involves capturing a central objective of 9 concrete blocks before the other team. Each game consists of four teams of four facing off in three 1-minute rounds. The team with the higher score at the end of the game wins.

In order to win a round, teams must either completely fill the capture point with their coloured concrete blocks, or have more blocks placed than the other team. Killing the opposing players is not required to win the round, but awards score. If neither team places any blocks or the same amount of blocks are placed by each team at the end of the round, the round is declared a draw.

The capture point is locked for the first ten seconds of each round, meaning the concrete blocks can not be broken.

At the start of the game, players can choose one of five different kit types relating to a specific play style. Each kit provide players with items relating to that specific play style and change depending on the map being played. Depending on the kit and the map that's being played, they can provide the player with weapons, potions, arrows, sparks, orbs or other items. Players can also pick up items within the maps to offer even more versatility in combat.

Score is awarded as such:

  • 45 for personal eliminations.
  • 480 (120 for each team member) to the team that captures the objective, or has the most blocks in the objective.

Kits

At the start of the game, players can choose one of five different kits. Each kit provide players with unique items, such as crossbows, potions and cobwebs, relating to that specific play style and change depending on the map being played. Kits cannot be changed after the game starts, but the player's items refill after each round.

There are 7 kit types in Battle Box, each with different strengths and weaknesses. The main difference between each kit is its weapons. All kits contain the following items:

Concrete x∞
Leather Boots
Iron Pickaxe (Efficiency II)
  • Scrapper - Hop into the fray and face your enemies head-on!
    (Focused on close-quarters)
  • Gadgeteer - Never be unprepared with a special gadget for every occasion!
    (Focused on traps and placeables)
  • Sharpshooter - Precision is your trademark; keep your distance and shoot them down!
    (Focused on range)
  • Healer - Keep yourself and your team in fighting shape to outlast the enemy!
    (Focused on support)
  • Flanker - Dart behind the enemy and catch them off-guard using your agility!
    (Focused on speed and offense)
  • Baller - Using your selection of orbs, control the battlefield with area effects!
    (Focused on orbs and defense)
  • Trickster - Distract and disrupt the enemy with your stealth and tricks!
    (Focused on sneaking)

Each map contains a selection of five of these types. Additionally, they each have different default items, given to players regardless of their kit, and the same kit on different maps may contain slightly different items to account for the gameplay differences of each map. Additionally, each map may have pick-up items scattered around the map, that players need to pick up from the ground.

The list of pick-up items, default kit items, selection of kits and individual items within each kit for every map can be found below.


Scrapper

Arrow x8

Bow

Stone Sword

Spark of Regeneration+
Quick Timed Orb of Blindness x2

Flanker

Bow

Stone Sword
Leather Boots (Depth Strider III)

Spark of Speed

Trickster

Bow

Stone Sword

Cobweb x5

Spark of Invisibility

Healer

Bow
Wooden Axe (Knockback II)

Orb of Regeneration+ x3

Spark of Invisibility

Sharpshooter
Crossbow (Quick Charge II)

Arrow x8

Orb of Hovering x2

Spark of Speed
The Pick-Up items on this map include: Splash Potion of Harming x2


Flanker

Stone Sword

Quick Timed Orb of Blindness

Bow

Spark of Speed x4

Golden Apple

Scrapper

Crossbow
Quick Timed Orb of Poison

Golden Apple

Trickster
Bow (Punch I)
Quick Timed Orb of Poison

Spark of Levitation x2

Baller

Bow
Quick Timed Orb of Poison x2

Orb of Cleansing x2

Sharpshooter
Heavy Crossbow (Quick Charge I)

Orb of Hovering x2

Orb of Cleansing
The Pick-Up items on this map include: 8x Construction Blocks x4


Gadgeteer

Stone Sword

Crossbow (Quick Charge I)


Arrow x10


Spark of Speed

Arrow x6

Cobweb x4
Quick Timed Orb of Hovering

Baller
Quick Timed Orb of Hovering
Quick Timed Orb of Poison

Orb of Cleansing

Flanker

Spark of Speed x2
Timed Orb of Harming

Healer

Spark of Speed x2

Orb of Regeneration+ x2

Trickster

Spark of Invisibility x2
The Pick-Up items on this map include: Splash Potion of Harming x2


Flanker

Stone Sword


Arrow x16

Bow
Timed Orb of Harming

Spark of Speed x3

Baller

Bow

Spark of Levitation
Timed Orb of Harming
Quick Timed Orb of Hovering

Sharpshooter
Crossbow (Quick Charge I)

Spark of Speed

Spark of Regeneration+

Trickster
Bow (Punch I)

Cobweb x4

Spark of Regeneration+

Scrapper
Crossbow (Multishot)

Spark of Invisibility
The Pick-Up items on this map include: Timed Orb of Harming x2


Gadgeteer

Stone Sword


Bow


Arrow x10

Arrow x6

Cobweb x4
Quick Timed Orb of Hovering

Baller
Quick Timed Orb of Hovering
Quick Timed Orb of Poison
Timed Orb of Harming

Flanker

Spark of Speed x2

Spark of Levitation
Timed Orb of Harming

Healer

Spark of Speed x2

Orb of Regeneration+ x2

Orb of Cleansing

Trickster

Spark of Speed x2

Spark of Invisibility
The Pick-Up items on this map include: Timed Orb of Harming x2


Flanker

Stone Sword (Knockback II)


Spark of Speed x2

Spark of Speed x3

Trickster

Spark of Invisibility x2

Scrapper

Spark of Regeneration+

Gadgeteer
Quick Timed Orb of Blindness x2

Baller

Orb of Hovering x3
No Pick-Up items are found on this map.


Healer

Stone Sword


Spark of Levitation


Arrow x8

Bow

Orb of Regeneration+ x3

Sharpshooter
Heavy Crossbow (Quick Charge I)

Spark of Speed

Flanker

Bow

Spark of Speed x3
Timed Orb of Harming

Arrow x2

Scrapper

Bow

Spark of Regeneration+

Splash Potion of Harming

Gadgeteer

Crossbow

TNT x2

Cobweb x5
The Pick-Up items on this map include: Splash Potion of Harming x2, Spark of Levitation


Healer

Bow


Arrow x10


Construction Blocks x4

Wooden Sword

Orb of Regeneration+ x3

Spark of Levitation

Orb of Cleansing

Baller

Stone Sword
Quick Timed Orb of Poison
Quick Timed Orb of Blindness x2

Scrapper

Stone Sword

Spark of Regeneration+

Arrow x8

Flanker

Stone Sword

Construction Blocks x4

Spark of Speed

Trickster

Stone Sword
Bow (Punch I)

Spark of Levitation
The Pick-Up items on this map include: Splash Potion of Harming x2


Flanker
Heavy Crossbow (Quick Charge I)


Arrow x12

Stone Sword

Spark of Invisibility

Spark of Speed

Trickster

Wooden Sword

Spark of Invisibility x3

Healer
Wooden Axe (Knockback II)

Spark of Invisibility

Orb of Regeneration+ x3

Orb of Glowing

Baller

Stone Sword
Quick Timed Orb of Poison x2

Orb of Cleansing

Orb of Glowing

Scrapper

Stone Sword

Golden Apple

Cobweb x3
No Pick-Up items are found on this map.


Scrapper

Stone Sword


Fishing Rod


Orb of Levitation

Snowball x3
Quick Timed Orb of Poison x2

Sharpshooter

Spark of Speed

Orb of Levitation x3

Gadgeteer

Orb of Cleansing x2

Orb of Levitation x2

Baller

Snowball x16

Orb of Levitation

Trickster

TNT

Orb of Levitation

No Pick-Up items are found on this map.


Gadgeteer

Stone Sword


Bow


Arrow x10

Arrow x6

Cobweb x4
Quick Timed Orb of Blindness x2

Flanker

Arrow x4

Potion of Speed
Timed Orb of Harming

Sharpshooter

Crossbow

Orb of Hovering x2

Healer

Orb of Regeneration+ x2

Spark of Speed x2

Trickster

Spark of Invisibility x2

Spark of Speed
The Pick-Up items on this map include: Timed Orb of Harming x2


Flanker

Stone Sword


Arrow x10

Heavy Crossbow
Timed Orb of Harming

Spark of Speed x2

Gadgeteer

Heavy Crossbow

Cobweb x4

TNT x2

Scrapper
Heavy Crossbow (Multishot)
Quick Timed Orb of Poison
Quick Timed Orb of Blindness

Baller
Heavy Crossbow (Piercing III)
Quick Timed Orb of Poison

Orb of Glowing x2

Sharpshooter
Crossbow (Quick Charge I)

Splash Potion of Harming

Arrow x6
The Pick-Up items on this map include: Timed Orb of Harming x2, Splash Potion of Healing


Scrapper

Arrow x8

Stone Sword

Bow
Quick Timed Orb of Blindness

Healer

Wooden Sword

Bow

Orb of Glowing x2

Orb of Regeneration+ x2

Gadgeteer

Wooden Sword
Bow (Punch I)
Quick Timed Orb of Poison
Quick Timed Orb of Hovering

Trickster

Wooden Sword

Bow

Spark of Invisibility x2

TNT x2

Flanker

Stone Sword

Bow

Spark of Speed
The Pick-Up items on this map include: Timed Orb of Harming, Spark of Levitation


Sharpshooter

Spark of Levitation


Arrow x10
Crossbow (Quick Charge II)

Spark of Levitation

Arrow x6

Healer

Stone Sword

Bow

Orb of Regeneration+ x3

Flanker

Stone Sword

Bow

Spark of Speed x4

Scrapper

Stone Sword

Bow

Splash Potion of Harming

Spark of Regeneration+

Gadgeteer

Stone Sword

Bow
Timed Orb of Harming
Quick Timed Orb of Hovering
The Pick-Up items on this map include: Spark of Levitation, Splash Potion of Healing


Scrapper

Stone Sword


Crossbow


Arrow x7
Timed Orb of Harming
Quick Timed Orb of Blindness

Golden Apple

Healer

Orb of Regeneration+ x2
Quick Timed Orb of Blindness

Arrow x6

Flanker
Quick Timed Orb of Poison

Spark of Speed x3

Golden Apple

Baller
Quick Timed Orb of Poison x2

Orb of Cleansing x2

Trickster

Spark of Invisibility

Orb of Cleansing

Cobweb x4
No Pick-Up items are found on this map.


Gadgeteer

Bow


Arrow x6

Stone Sword
Timed Orb of Harming

Orb of Cleansing

Baller

Stone Sword
Quick Timed Orb of Poison
Quick Timed Orb of Hovering

Sharpshooter
Crossbow (Quick Charge II)

Arrow x4
Quick Timed Orb of Hovering

Healer
Wooden Sword (Knockback II)

Orb of Regeneration+ x3

Spark of Invisibility

Flanker

Stone Sword

Potion of Leaping

Spark of Speed x2
The Pick-Up items on this map include: Splash Potion of Harming


Baller

Stone Sword


Arrow x10

Bow
Timed Orb of Harming
Quick Timed Orb of Poison

Flanker

Bow
Timed Orb of Harming

Spark of Speed x3

Gadgeteer

Bow

Spark of Levitation

Potion of Jump Boost

Scrapper

Bow

Splash Potion of Harming

Golden Apple

Sharpshooter

Heavy Crossbow

Orb of Cleansing

The Pick-Up items on this map include: Splash Potion of Harming x2


Trickster

Stone Sword


Arrow x12
Bow (Punch I)

Spark of Regeneration+

Orb of Cleansing

Cobweb x4

Flanker

Bow
Timed Orb of Harming

Spark of Speed x3

Baller

Bow
Timed Orb of Harming
Quick Timed Orb of Hovering

Sharpshooter
Crossbow (Quick Charge I)

Spark of Speed

Splash Potion of Harming

Scrapper
Crossbow (Multishot)
Quick Timed Orb of Hovering

The Pick-Up items on this map include: Timed Orb of Harming, Splash Potion of Healing


Healer

Stone Sword


Arrow x12

Bow

Orb of Regeneration+ x3

Sharpshooter

Crossbow

Spark of Speed

Gadgeteer

Bow

Spark of Levitation

Flanker

Bow

Arrow x6

Spark of Speed x3

Scrapper

Bow

Splash Potion of Harming

Spark of Regeneration+
No Pick-Up items are found on this map.


Baller

Stone Sword


Arrow x12

Bow
Timed Orb of Harming
Quick Timed Orb of Blindness x2

Flanker

Bow

Spark of Speed x4

Spark of Regeneration+

Trickster
Bow (Punch I)

Cobweb x4

Spark of Regeneration+

Scrapper
Heavy Crossbow (Multishot)
Quick Timed Orb of Poison

Sharpshooter
Heavy Crossbow (Quick Charge I)

Arrow x6
The Pick-Up items on this map include: Timed Orb of Harming x2


Flanker

Stone Sword


Arrow x10

Bow
Quick Timed Orb of Poison

Spark of Speed x3

Baller

Bow
Quick Timed Orb of Poison
Timed Orb of Harming

Sharpshooter
Crossbow (Quick Charge I)

Spark of Speed

Arrow x6

Trickster
Bow (Punch I)

Cobweb x3

Spark of Regeneration+

Scrapper
Crossbow (Multishot)
Quick Timed Orb of Blindness
The Pick-Up items on this map include: Timed Orb of Harming x2


Flanker

Wooden Sword


Bow


Arrow x10

Spark of Speed x2

Spark of Invisibility

Scrapper

Spark of Regeneration+

Spark of Speed
Timed Orb of Harming

Healer

Orb of Regeneration x2

Orb of Hovering

Orb of Cleansing

Gadgeteer

Orb of Glowing

Cobweb x2

TNT x2

Trickster
Quick Timed Orb of Blindness

Spark of Invisibility
The Pick-Up items on this map include: Splash Potion of Harming x2


Gadgeteer

Bow


Arrow x10

Stone Sword

Spark of Speed x2

Cobweb x3

Scrapper

Stone Sword
Timed Orb of Harming

Spark of Regeneration+

Healer
Wooden Sword (Knockback II)

Orb of Regeneration+ x3

Orb of Cleansing

Spark of Invisibility

Sharpshooter
Crossbow (Quick Charge II)

Arrow x6

Spark of Speed

Trickster

Wooden Axe

TNT x2

Spark of Invisibility x2
The Pick-Up items on this map include: Timed Orb of Harming x2, Splash Potion of Harming

Experience Table

The table below illustrates how Island XP is granted to players for Battle Box:

Threshold Island XP Earned
Rounds Won
3 Rounds Won 250
2 Rounds Won 200
1 Round Won 150
0 Rounds Won 100
Bonus
10 Eliminations 150
8 Eliminations 100
6 Eliminations 75
4 Eliminations 50
3 Eliminations 30
2 Eliminations 20
1 Elimination 10

Maps

Each map in Battle Box requires different strategies, both due to their different structure, as well as their different kit loadouts.

Limited Time Maps

Some maps are re-decorated and renamed for the duration of certain events:

Some maps are exclusively available for the duration of certain events:

Badges

Currently, there are 18 badges with a total of 54 stages for Battle Box, rewarding a total of 3,600 Skill Trophies and 700 Bonus Trophies.


Ace From Afar

Ace From Afar

Personally eliminate all 4 members of the opposing team in a round of Battle Box using only ranged weapons.

100


Ace in the Box

Ace in the Box

Personally eliminate all 4 members of the opposing team in a round of Battle Box.

400

7 Stages

Stage 1
1 round
50
Stage 2
2 rounds
50
Stage 3
5 rounds
50
Stage 4
10 rounds
50
Stage 5
20 rounds
50
Stage 6
35 rounds
50
Stage 7
50 rounds
100


Aerial Assault

Aerial Assault

Objective hidden...

[Reveal]

Eliminate a player in Battle Box using a ranged weapon while you have the levitation effect.

50


Battle Box Champion

Battle Box Champion

Finish X games of Battle Box with your team in 1st place.

800

10 Stages

Stage 1
5 games
50
Stage 2
15 games
50
Stage 3
35 games
50
Stage 4
75 games
50
Stage 5
150 games
50
Stage 6
250 games
50
Stage 7
400 games
100
Stage 8
600 games
100
Stage 9
800 games
150
Stage 10
1,000 games
150


Battle Box Expert

Battle Box Expert

Win X rounds of Battle Box.

400

7 Stages

Stage 1
25 rounds
50
Stage 2
75 rounds
50
Stage 3
175 rounds
50
Stage 4
375 rounds
50
Stage 5
600 rounds
50
Stage 6
1,200 rounds
50
Stage 7
2,000 rounds
100


Raiders Challenge

Raiders Challenge

Complete the Raiders Game Pass Challenge.

100


Raiders Pass

Raiders Pass

Reach Level 25 of the Raiders Game Pass.

250


Knights Challenge

Knights Challenge

Complete the Knights Game Pass Challenge.

100


Knights Pass

Knights Pass

Reach Level 25 of the Knights Game Pass.

250


Battle Box Player

Battle Box Player

Play all rounds of Battle Box in X games.

400

7 Stages

Stage 1
15 games
50
Stage 2
50 games
50
Stage 3
125 games
50
Stage 4
250 games
50
Stage 5
475 games
50
Stage 6
800 games
50
Stage 7
1,300 games
100


Battle Box Warrior

Battle Box Warrior

Eliminate X players in games of Battle Box.

800

10 Stages

Stage 1
25 kills
50
Stage 2
75 kills
50
Stage 3
175 kills
50
Stage 4
400 kills
50
Stage 5
700 kills
50
Stage 6
1,200 kills
50
Stage 7
2,000 kills
100
Stage 8
3,500 kills
100
Stage 9
5,000 kills
150
Stage 10
6,500 kills
150


Blind Brawl

Blind Brawl

Eliminate a player in Battle Box while you have the blindness effect.

50


Demolitions Expert

Demolitions Expert

Personally eliminate at least 3 members of the opposing team in a single round of Battle Box using only explosives.

100


Flawless Battle

Flawless Battle

Place 1st as a team without any member of your team dying during a game of Battle Box.

100


Savior Ace

Savior Ace

Objective hidden...

[Reveal]

Personally eliminate all 4 members of the opposing team in Battle Box after all your teammates have been eliminated that round.

100


Stealthy Takedown

Stealthy Takedown

Objective hidden...

[Reveal]

Eliminate a player in Battle Box while you have the invisibility effect.

50


Ultimate Ace

Ultimate Ace

Personally eliminate all 4 members of all opposing teams in a single game of Battle Box.

150


Untouchable Assassin

Untouchable Assassin

Place 1st as a team in Battle Box without personally being hit during any rounds and personally getting at least 4 eliminations.

100



Ace From Afar

Ace From Afar

Personally eliminate all 4 members of the opposing team in a round of Battle Box using only ranged weapons.

100


Ace in the Box

Ace in the Box

Personally eliminate all 4 members of the opposing team in a round of Battle Box.

400

7 Stages

Stage 1
1 round
50
Stage 2
2 rounds
50
Stage 3
5 rounds
50
Stage 4
10 rounds
50
Stage 5
20 rounds
50
Stage 6
35 rounds
50
Stage 7
50 rounds
100


Aerial Assault

Aerial Assault

Objective hidden...

[Reveal]

Eliminate a player in Battle Box using a ranged weapon while you have the levitation effect.

50


Battle Box Champion

Battle Box Champion

Finish X games of Battle Box with your team in 1st place.

800

10 Stages

Stage 1
5 games
50
Stage 2
15 games
50
Stage 3
35 games
50
Stage 4
75 games
50
Stage 5
150 games
50
Stage 6
250 games
50
Stage 7
400 games
100
Stage 8
600 games
100
Stage 9
800 games
150
Stage 10
1,000 games
150


Battle Box Expert

Battle Box Expert

Win X rounds of Battle Box.

400

7 Stages

Stage 1
25 rounds
50
Stage 2
75 rounds
50
Stage 3
175 rounds
50
Stage 4
375 rounds
50
Stage 5
600 rounds
50
Stage 6
1,200 rounds
50
Stage 7
2,000 rounds
100


Raiders Challenge

Raiders Challenge

Complete the Raiders Game Pass Challenge.

100


Raiders Pass

Raiders Pass

Reach Level 25 of the Raiders Game Pass.

250


Knights Challenge

Knights Challenge

Complete the Knights Game Pass Challenge.

100


Knights Pass

Knights Pass

Reach Level 25 of the Knights Game Pass.

250


Battle Box Player

Battle Box Player

Play all rounds of Battle Box in X games.

400

7 Stages

Stage 1
15 games
50
Stage 2
50 games
50
Stage 3
125 games
50
Stage 4
250 games
50
Stage 5
475 games
50
Stage 6
800 games
50
Stage 7
1,300 games
100


Battle Box Warrior

Battle Box Warrior

Eliminate X players in games of Battle Box.

800

10 Stages

Stage 1
25 kills
50
Stage 2
75 kills
50
Stage 3
175 kills
50
Stage 4
400 kills
50
Stage 5
700 kills
50
Stage 6
1,200 kills
50
Stage 7
2,000 kills
100
Stage 8
3,500 kills
100
Stage 9
5,000 kills
150
Stage 10
6,500 kills
150


Blind Brawl

Blind Brawl

Eliminate a player in Battle Box while you have the blindness effect.

50


Demolitions Expert

Demolitions Expert

Personally eliminate at least 3 members of the opposing team in a single round of Battle Box using only explosives.

100


Flawless Battle

Flawless Battle

Place 1st as a team without any member of your team dying during a game of Battle Box.

100


Savior Ace

Savior Ace

Objective hidden...

[Reveal]

Personally eliminate all 4 members of the opposing team in Battle Box after all your teammates have been eliminated that round.

100


Stealthy Takedown

Stealthy Takedown

Objective hidden...

[Reveal]

Eliminate a player in Battle Box while you have the invisibility effect.

50


Ultimate Ace

Ultimate Ace

Personally eliminate all 4 members of all opposing teams in a single game of Battle Box.

150


Untouchable Assassin

Untouchable Assassin

Place 1st as a team in Battle Box without personally being hit during any rounds and personally getting at least 4 eliminations.

100


Game Passes

This item, game, or feature was removed from MCC Island. This section remains for historical reasons.

Raiders

Pass Tasks:

  • #1 - Eliminate enemy players in games of Battle Box.
    • Each completion gives 20 Pass XP.
    • Fully completing this task requires 600 eliminations.
  • #2 - Win rounds of Battle Box.
    • Each completion gives 20 Pass XP.
    • Fully completing this task requires 600 round wins.
  • #3 - Place 1st as a team in games of Battle Box.
    • Each completion gives 120 Pass XP.
    • Fully completing this task requires 100 game wins.

Mastery Challenge: Place 1st individually in games of Battle Box 50 times.

Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10 Level 11 Level 12 Level 13 Level 14 Level 15 Level 16 Level 17 Level 18 Level 19 Level 20 Level 21 Level 22 Level 23 Level 24 Level 25


Premium Road


1x Bronze Treasure Chest


2x Crafting Catalyst


3x Task Reroll Token


3x Rare Quest Scroll


Viking Shield (Battleworn)


1x Silver Treasure Chest


5x Attunement Catalyst


1x Oceanic Material Crate


2x Legendary Quest Scroll


Viking Helmet (Horned)


1x Silver Treasure Chest


3x Epic Cosmetic Core


1x Mystery Cosmetic Crate


1x Epic Cosmetic Crate


Viking Helmet (Prestiged)


3x Golden Treasure Core


1x Silver Treasure Chest


3x Legendary Cosmetic Core

1x Prismatic Chroma Pack


Viking Shield (Dragon)


2x Crafting Catalyst


3x Rare Quest Scroll


2x Mystery Relic Crate


1x Legendary Cosmetic Crate


Fenrir (Steelwulf)

Fenrir (Fire)


Free Road


3x Bronze Treasure Core


1x Rare Quest Scroll


5x Task Reroll Token


1x Bronze Treasure Chest


Viking Shield


1x Quest Refresh Token


5x Task Reroll Token


2x Silver Treasure Core


2x Epic Quest Scroll


Viking Helmet


2x Rare Cosmetic Core


3x Quest Refresh Token


4x Bronze Treasure Core


5x Uncommon Cosmetic Core


Guild Banner (Viking)


2x Silver Treasure Core


1x Bronze Treasure Chest


5x Task Reroll Token


1x Mechanical Material Crate


Viking Shield (Knotwork)


2x Epic Quest Scroll


5x Quest Refresh Token


1x Bronze Treasure Chest


1x Epic Cosmetic Crate


1x Mythic Gate Crate


Fenrir

Knights

Pass Tasks:

  • #1 - Eliminate enemy players with a ranged weapon in games of Battle Box.
    • Each completion gives 35 Pass XP.
    • Fully completing this task requires 343 ranged eliminations.
  • #2 - Win rounds of Battle Box.
    • Each completion gives 20 Pass XP.
    • Fully completing this task requires 600 round wins.
  • #3 - Place 2nd or higher as a team in games of Battle Box.
    • Each completion gives 70 Pass XP.
    • Fully completing this task requires 171 top-2 placements.

Mastery Challenge: Place 1st individually in games of Battle Box 50 times.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25


Premium Road


2x Rare Cosmetic Core


2x Epic Quest Scroll


5x Uncommon Cosmetic Core


3x Attunement Catalyst


Knight Shield (Ornamental)


1x Silver Treasure Chest


2x Epic Quest Scroll


1x Crafting Catalyst


1x Silver Treasure Chest

Crusader (Sunlord)


1x Mystery Cosmetic Crate


2x Crafting Catalyst


3x Rare Quest Scroll


1x Silver Treasure Chest


Crusader (Black Knight)


1x Silver Treasure Chest


2x Mystery Relic Crate


5x Attunement Catalyst


3x Golden Treasure Core


Knight Shield (Goldshire)

1x Prismatic Chroma Pack


1x Crafting Catalyst


10x Quest Refresh Token


1x Legendary Cosmetic Crate

Knight Helmet (Goldshire)

Knight Helmet (Darklands)


Free Road


1x Quest Refresh Token


3x Task Reroll Token


3x Bronze Treasure Core


5x Task Reroll Token


Knight Shield (Wooden)


1x Bronze Treasure Chest


1x Silver Treasure Core


3x Quest Refresh Token


1x Rare Cosmetic Core


Crusader


5x Uncommon Cosmetic Core


4x Bronze Treasure Core


2x Epic Quest Scroll


1x Epic Cosmetic Crate


Guild Banner (Knight)


5x Task Reroll Token


3x Silver Treasure Core


2x Silver Treasure Core


1x Bronze Treasure Chest


Knight Shield (Emblem)


5x Quest Refresh Token


3x Epic Cosmetic Core


2x Epic Quest Scroll


1x Natural Material Crate


1x Mythic Gate Crate


Knight Helmet

Plobby Settings

Main Article: Private Lobby

The following settings can be specifically applied to Battle Box while in a private lobby:

  • Allow Elimination Effects [On]
    Whether custom elimination effects can be used. If disabled, the default elimination effect is always used for all weapons.
  • Allow Weapon Skins [On]
    Whether custom weapon skins are shown. If disabled, weapon skins are not applied.
  • Capture Point Unlock Time [10s]
    Configures how many seconds into the round the capture point becomes available. Can be set to 0s to disable the capture point lock feature.
    • Must be between 0s and 20s.
  • Item Tiers [0]
    Modifies the item tier of all equipment and chest loot. Negative values lower item tier (diamond -> iron) while positive values increase item tiers (diamond -> netherite) and increase item stack sizes.
    • Must be between -2 and 5.
  • Map Pool [All Enabled]
    Configures which maps will be used for this game.
  • Maximum Kit Selections [2]
    Configures the amount of players that can claim the same kit. If there are more players than claimable kits some players will not receive any kit.
    • Must be between 0 and 4.
  • Pickaxe Efficiency Level [0]
    Configures the efficiency enchantment level for pickaxes.
    • Must be between -2 and 3.
  • Player Health [100%]
    Multiplies the maximum health of each player by the set percentage.
    • Must be between 5% and 200%.
  • Round Amount [Auto]
    Configures the amount of rounds that will be played. If set to `auto` the amount of rounds will be automatically determined based on the team amount.
    • Must be between 1 and 25 or `Auto`.
  • Round Duration [1m]
    Configures the duration of each round in seconds.
    • Must be between 30s and 20m.
  • Round Win Target Mode [Off]
    Makes the game end only after a team wins the selected Round Amount times. Draw rounds are ignored, so there is no round limit.
  • Select Kits Every Round [Off]
    Makes kit selection happen every round instead of once at the start of the game.
  • Team Limit [10]
    Changes the maximum amount of teams the game will have. If fewer teams are available more players will be assigned to each team. Teams will have 4 members by default.
    • Must be between 2 and 10.
  • Allow Elimination Effects [On]
    Whether custom elimination effects can be used. If disabled, the default elimination effect is always used for all weapons.
  • Allow Weapon Skins [On]
    Whether custom weapon skins are shown. If disabled, weapon skins are not applied.
  • Capture Point Unlock Time [10s]
    Configures how many seconds into the round the capture point becomes available. Can be set to 0s to disable the capture point lock feature.
    • Must be between 0s and 20s.
  • Item Tiers [0]
    Modifies the item tier of all equipment and chest loot. Negative values lower item tier (diamond -> iron) while positive values increase item tiers (diamond -> netherite) and increase item stack sizes.
    • Must be between -2 and 5.
  • Map Pool [All Enabled]
    Configures which maps will be used for this game.
  • Maximum Kit Selections [2]
    Configures the amount of players that can claim the same kit. If there are more players than claimable kits some players will not receive any kit.
    • Must be between 0 and 4.
  • Pickaxe Efficiency Level [0]
    Configures the efficiency enchantment level for pickaxes.
    • Must be between -2 and 3.
  • Player Health [100%]
    Multiplies the maximum health of each player by the set percentage.
    • Must be between 5% and 200%.
  • Round Amount [Auto]
    Configures the amount of rounds that will be played. If set to `auto` the amount of rounds will be automatically determined based on the team amount.
    • Must be between 1 and 25 or `Auto`.
  • Round Duration [1m]
    Configures the duration of each round in seconds.
    • Must be between 30s and 20m.
  • Round Win Target Mode [Off]
    Makes the game end only after a team wins the selected Round Amount times. Draw rounds are ignored, so there is no round limit.
  • Select Kits Every Round [Off]
    Makes kit selection happen every round instead of once at the start of the game.
  • Team Limit [10]
    Changes the maximum amount of teams the game will have. If fewer teams are available more players will be assigned to each team. Teams will have 4 members by default.
    • Must be between 2 and 10.
Note: Default values for each setting are shown in square brackets.

Every enabled map in the Map Pool has a weight of 1 when Advanced Selection is enabled.

Update History

  • Changed the following kits:
    • Canal Healer: added Knockback II Wooden Axe, removed Wooden Sword
    • Classic:
      • Baller: added 1 Orb of Cleansing
      • Sharpshooter: removed 1 Orb of Hovering
    • Courtyard Trickster: removed Quick Timed Orb of Poison
    • Dojo Baller: added Spark of Levitation
    • Forts:
      • Healer: added Orb of Cleansing
      • Flanker: added Spark of Levitation, removed 1 Spark of Speed
      • Baller: added Quick Timed Orb of Poison
      • Trickster: added 1 Spark of Speed
    • Gold Mine Flanker: added Timed Orb of Harming, removed 6 Arrows
    • Haunted House:
      • Scrapper: added 3 Cobwebs
      • Baller: added Orb of Glowing, removed 1 Orb of Cleansing
      • Flanker: removed Orb of Cleansing, removed 1 Spark of Speed
    • Paint Factory Flanker: added 4 Arrows
    • Pipes:
      • Sharpshooter: added Splash Potion of Harming
      • Baller: added Piercing III Heavy Crossbow, removed Crossbow
    • Pumpkin Patch:
      • Gadgeteer: added Quick Timed Orb of Hovering, removed Orb of Glowing
      • Sharpshooter: added Spark of Levitation
      • Healer: added 1 Orb of Regeneration+
    • Rig:
      • Gadgeteer changed to Healer: added 2 Orbs of Regeneration+, removed Orbs of Glowing
      • Baller: added 1 Orb of Cleansing
    • Ships: removed 1 Arrow
      • Gadgeteer: added Orb of Cleansing, removed Orb of Glowing
      • Sharpshooter: changed enchantment on Crossbow to Quick Charge II
    • Slay Scrapper: added Splash Potion of Harming, removed Orb of Cleansing
    • Spa:
      • Sharpshooter: added Splash Potion of Harming
      • Baller: added Timed Orb of Harming, removed Quick Timed Orb of Poison
    • Trenches Baller: added Timed Orb of Harming, removed Quick Timed Orb of Poison
    • Villa Scrapper: added Spark of Regeneration+
    • Watermill Healer: added Orb of Cleansing
  • Fixed inconsistent descriptions on some orbs.
  • Fixed inconsistent pixels on quick timed orbs and timed orbs.
  • Reduced the names of minor and major consumable items to be smaller.
  • Adjusted the music to loop.
  • Reverted orb radius changes from patch 0.31.2.
  • Fixed cobwebs being able to break berry bushes.
  • Fixed experience bar level going missing after respawning.
  • Added the ability to deselect kits so you can swap kits in plobbies when they are all already taken.
  • Changed major regeneration orbs radius to be consistent with other orbs.
  • Increased the radius of Orbs, Quick Timed Orbs and Timed Orbs.
    • Orbs: 4 → 5
    • Timed Orbs: 7 → 8.5
    • Quick Timed Orbs: 5 → 6
  • Tab list now shows assists.
  • Reverted Santa's Slay to Slay.
  • Added custom death messages that are used when a player with levitation gets cleansed and dies from the fall.
  • Cleansing orbs now pass through cobwebs without being slowed down.
  • Fixed kit selector item being movable through the inventory.
  • Fixed an issue where you would get no items if you interacted with the kit menu right as the round started.
  • Fixed a bug where cleansing was removing buffs from teammates.
  • Fixed re-queue not working round 3 after being eliminated.
  • Fixed Battle Box Quads using the ruleset from Battle Box Arena (first to 5).
  • Kit selection now only starts when all players are in the server for at least 2 seconds to remove the advantage of picking a kit before other players have loaded in.
  • All receptacles have had a major internal makeover.
    • The lore tooltips have been updated to feature more accurate and extensive information.
    • Sparks and Orbs have some new sound effects including unique sounds for the effect type.
  • Kill moments in Battle Box now show total kills instead of being time-based. If you get 4 kills at any point in the round the last always shows as a Quad Kill now.
  • The Heavy Crossbow has had its texture updated.
  • Assists are now once again awarded for 8 seconds after entering combat with another player. Regeneration is now separate and starts 4 seconds after being last damaged, instead of being tied to the combat status.
  • Fixed issue where Battle Box kits could be selected by more than 2 players in some cases.
  • Fixed issue where health bars could not show more than 2 hearts of absorption health.
  • Reduced time out of combat for natural regeneration to start from 8s to 4s.
  • Reduced assist contribution time from 8s to 4s.
  • Added Moments for eliminations.
  • Added assists in the top right, shown as a K/D/A value for players' kills, deaths, and assists. Assists do not provide any personal score but add a small extra metric, message and sound effect.
  • Combat Changes:
    • Reverted changes made to decrease arrow projectile size in Minecraft 1.21.6 to how they were before the update.
    • You can now left click a Spark on a player to apply it to them!
      • Teammates - Speed, Cleansing, Regeneration, Invisibility.
      • Enemies - Speed, Cleansing, Levitation.
    • Quick Timed Orbs of Poison and Blindness have had their radius increased from 4.2 → 5.
    • Quick Timed Orbs of Poison now deal their max damage in a larger radius making them much more consistent.
    • Orbs with non damaging effects now apply the same duration of effect regardless of the distance from center. Adjusted some orbs:
      • Orb of Levitation 2.2s → 1.5s
      • Short Timed Orb of Levitation 3.5s → 2.5s
      • Short Timed Orb of Blindness 4s → 2s
      • Glowing Orbs remains the same at 10s.
      • Regeneration Orbs remain the same at 4 full hearts with a 50% effectiveness when applying to yourself.
    • Regeneration Orbs no longer collide with full health teammates.
    • Negative levitation effects (Orbs of Levitation and Short Timed Orbs of Levitation) have been renamed to Hovering.
  • Natural regeneration is now halted whenever you have taken damage from combat. Regeneration will only start after not being damaged for 8 seconds. Afterwards, you regenerate half a heart every 3.5 seconds.
  • You can now edit your inventory layout during the kit selection phase. The kit selector is opened by left clicking while holding any item.
  • Changed non-pickupable arrows to stay for 0.5s after landing.
  • Enabled a number of small experimental bug fixes to combat mechanics:
    • Thrown projectiles inherit less player velocity based on their speed (16% for potions, 50% for snowballs/pearls, 100% for arrows).
    • Attack cooldown is now not reset when placing blocks with off-hand.
    • Armor damage reduction and enchantments are processed before tick invulnerability is calculated which results in more damage being dealt in some edge cases.
  • Item Changes:
    • Fixed sparks/orbs still triggering the off-hand item when used.
    • Fixed sparks/orbs not stacking properly.
    • Fixed sparks applying only 50% the effect duration.
    • Fixed Short Timed Orb of Levitation having an incorrect range and effect duration.
    • Fixed Short Timed Orb of Poison having the wrong effect duration.
    • Fixed item tier setting not working on sparks/orbs.
    • Fixed hearts showing behind champion score.
  • Fixed an issue where Short-Timed Orbs of Blindness had incorrect radius and duration.
  • Fixed an issue where Short-Timed Orbs of Poison had an incorrect duration.
  • Fixed error with pickups in Spa.
  • Fixed the roof-climbing exploit on the Dojo map.
  • Fixed the bug where you could put items in pots on the Dojo map.
  • Introduced two new maps, Dojo and Forts.
  • Kit Changes:
    • Canal
      • Flanker: removed Crossbow, added Bow.
      • Trickster: removed Crossbow, added Bow; reduced Cobwebs from 6 to 5.
      • Healer: removed Knockback II Wooden Axe, added Wooden Sword.
      • Sharpshooter: reduced Orb of Levitation from 3 to 2, reduced Spark of Speed
    • Gold Mine
      • Sharpshooter: reduced Spark of Speed from 2 to 1.
      • Gadgeteer: removed Heavy Crossbow, added Crossbow. from 2 to 1.
    • Trenches
      • Trickster: reduced Cobweb from 4 to 3.
  • Map Adjustments:
    • Courtyard
      • Replaced Tall Grass with standard Grass to make combat easier.
    • Paint Factory
      • Lowered the capture point.
    • Trenches
      • Fixed an issue with the symmetry of the map.
  • We've improved orb physics and visuals.
    • Reworked bouncing logic to be more predictable and consistent.
    • Orbs can now collide with walls multiple times and lose some momentum each time.
    • Orbs now always show up as dropped items instead of transforming into a dropped item after the first collision.
    • Replaced white spark particles with a consistent trail that follows all orb types and gets colored based on the effect, making it clearer what path the orb takes. The particles increase in quantity as the orb nears its explosion.
    • Non-timed orbs now make noises while they are moving.
  • In games containing projectiles, you can now shoot them through teammates or allied mobs.
  • Death messages from potions and orbs now always state the poison/orb type used.
  • Players that are eliminated in consecutive Battle Box rounds without rejoining now get a different death message in later rounds. Players are eliminated in multiple rounds to ensure that scoring is correct.
  • Battle Box now despawns the extra multishot arrows after they hit the ground. Only arrows that can be picked up will stay.
  • Removed the Winter 2024 maps.
  • Introduced a new limited-time map, Ice Fishing, available only for the duration of Winter 2024.
  • Re-introduced the limited-time map, Santa's Slay, replacing Slay for the duration of Winter 2024.
  • Kit Changes:
    • Canal
      • Scrapper - Increased number of Short Timed Orbs of Blindness from 1 to 2.
    • Train Station
      • Reduced arrows in all kits from 16 to 12.
      • Scrapper - Reduced number of Short Timed Orb of Poisons from 2 to 1.
      • Flanker - Removed Timed Orb of Harming, added Spark of Regeneration II.
    • Haunted House
      • Scrapper - Removed Spark of Regeneration.
      • Healer - Replaced Orb of Cleansing with Orb of Glowing.
      • Trickster - Replaced stone sword with wooden sword.
    • Pumpkin Patch
      • Scrapper - Added Spark of Regeneration I.
      • Healer - Replaced wooden sword with stone sword.
    • Spa
      • Reduced arrows in all kits from 16 to 12.
      • Courtyard
      • Baller - Added Orb of Cleansing.
    • Trenches
      • Reduced arrows in all kits from 16 to 10.
      • Sharpshooter - Replaced Spark of Regeneration with 6 arrows.
    • Spaceship
      • Reduced arrows in all kits from 16 to 12.
    • Watermill
      • Flanker - Replaced 2 Sparks of Speed with 3 cobwebs. Changed kit type to Gadgeteer.
    • Graffiti
      • Reduced blocks in all kits from 8 to 4.
      • Scrapper - Removed Orb of Cleansing
      • Healer - Added Orb of Cleansing
      • Flanker - Reduced additional blocks from 8 to 4.
  • Introduced 2 new maps, Graffiti and Trenches.
  • (after MCC 4KO) Introduced a new map, Spaceship.
  • Increased Island XP gained for both eliminations and rounds won.
  • Renamed “Short Timed Orb of Poison” to “Quick Timed Orb of Poison” to be consistent with other orbs.
  • Heavy Crossbows no longer have an extra cooldown after firing. They now handle the same as normal crossbows, however, they are still not off-handable and deal 4.5 damage instead of the standard crossbow's 3.5 damage. Removing the cooldown will allow you to use them together with normal bows better.
  • Reduced the Quick Charge enchantment by 2 on all Heavy Crossbow kits since the Heavy Crossbow has no additional cooldown now.
  • Reduced the damage applied by Short Timed Orbs of Poison slightly, from 5 to 4.
  • Introduced 2 new maps, Classic and Rig.
  • Added three new items, Short Timed Orb Of Poison, Orb Of Cleansing and Heavy Crossbow.
  • General Changes:
    • All normal crossbows now deal 3.5 hearts of damage instead of 4.5 hearts.
    • Players dying from a non-player now award kill coins split between all enemies.
    • Fixed team elimination message not being sent if a player disconnects.
  • Kit Changes:
    • Canal
      • Flanker - Replaced bow with heavy crossbow quick charge 2, reduced Sparks of Speed from 4 to 3
      • Trickster - Replaced bow with heavy crossbow quick charge 1, increased cobwebs from 4 to 6
      • Sharpshooter - Increases arrows from 6 to 8, increased Spark of Speed from 1 to 2
    • Courtyard
      • Baller - Replace timed Orb of Harming with a short-timed Orbs of Poison.
      • Trickster - Added short-timed Orbs of Poison
    • Foundry
      • Gadgeteer - Reduced short-timed Orb of Blindness from 3 to 2
      • Baller - Reduced Orb of Levitation from 4 to 3
      • You can no longer land on the high terrain by using levitation.
    • Haunted House
      • All Kits - replaced crossbow with heavy crossbow quick charge 3
      • Baller - Replaced timed orb of harming with two short-timed Orbs of Poison, Increased Orb of Glowing from 1 to 2.
      • Scrapper - Replaced Orb of Glowing with a Golden Apple
      • Trickster - Increased Sparks of Invisibility from 2 to 3
      • Flanker - Reduced Sparks of Speed from 3 to 2, added Orb of Cleansing
      • Healer - Added Orb of Cleansing
    • Slay
      • All kits now use a stone sword.
      • Baller - Replaced orb of glowing with short-timed Orb of Poison
      • Scrapper - Added Orb of Cleansing
      • Gadgeteer - Spark of Speed replaced with Spark of Levitation
      • Sharpshooter - Replaced crossbow with heavy crossbow quick charge 3, removed knockback on sword, reduced arrows from 4 to 0, added Orb of Cleansing
    • Gold Mine
      • All kits now use a stone sword
      • Reduced starting arrows from 16 to 8
      • Sharpshooter - Replaced crossbow with heavy crossbow quick charge 3, Increased Sparks of Speed from 1 to 2
      • Gadgeteer - Replaced crossbow with heavy crossbow quick charge 2
    • Pipes
      • Flanker - Replaced bow with heavy crossbow quick charge 2, increased Sparks of Speed from 2 to 3
      • Gadgeteer - Replaced bow with heavy crossbow quick charge 2
      • Scrapper - Replaced crossbow with heavy crossbow multishot 1, added one short-timed Orb of Poison
      • Baller - Added one short-timed Orb of Poison
      • Sharpshooter - Removed timed Orb of Harming, added 6 arrows.
    • Prison
      • Baller now Healer - Increased Orb of Regeneration from 1 to 2
      • Gadgeteer - Removed cobwebs, added short-timed Orb of Poison
      • Flanker - Reduced Sparks of Speed from 3 to 1
      • Scrapper - Reduced Orb of Blindness from 2 to 1
    • Pumpkin Patch
      • All kits - Arrows increased from 6 to 10
      • Sharpshooter - Increased Crossbow from quick charge 1 to 2, arrows reduced from 12 to 6
      • Healer - Reduced arrows from 6 to 0
      • Flanker - Reduced arrows from 6 to 0
      • Scrapper - Reduced arrows from 6 to 0
    • Ships
      • Gadgeteer - Removed Spark of Regeneration
      • Baller - Replaced timed Orb of Harming with a short-timed Orb of Poison
    • Spa
      • Baller - Replaced timed Orb of Harming with a short-timed Orb of Poison
    • Train Station
      • Sharpshooter - Replaced Crossbow with Heavy Crossbow quick charge 3, replaced one Spark of Speed with short timed Orb of Blindness
      • Scrapper - Replaced crossbow with heavy crossbow multishot 1, added two short-timed Orbs of Poison
    • Villa
      • Healer - Decreased Orb of Regenerations from 3 to 2, removed extra arrows, added Orb of Cleansing
      • Gadgeteer - Increased TNT from 1 to 2
  • Players can now leave Battle Box after they die in Round 3. The requeue item is still hidden until the game ends so players can still earn their Faction XP.
  • Players can no longer use /rejoin during Round 3.
  • Fixed relogging after winning a round not hiding you as a spectator properly.
  • Future equipment is now shown in your hotbar during kit selection. This includes the map’s base items and your selected kit.

December 31st, 2023

  • Removed Santa's Slay and re-introduced Slay (end of Winter 2023).
  • Introduced 2 new maps, Courtyard and Foundry.
  • Adjustments to some kits:
    • Canal
      • Trickster - Cobwebs reduced from 5 to 4
      • Flanker - Sparks of Speed increased from 3 to 4
      • Sharpshooter
        • Arrows reduced from 8 to 6
        • Orb of Levitation reduced from 4 to 3
    • Train Station
      • Sharpshooter - Removed Spark of Regeneration
      • Flanker - Sparks of Speed increased from 3 to 4
      • Baller - Timed Orb of Blindness increased from 1 to 2
    • Paint Factory
      • Trickster - Spark of Invisibility increased from 1 to 2
    • Gold Mine
      • Sharpshooter - Stone Sword replaced with Wooden Sword
    • Pipes
      • Scrapper - Timed Orb of Blindness increased from 2 to 3
      • Baller
        • Removed Timed Orb of Harming
        • Orb of Glowing increased from 1 to 2
        • Replaced Bow with a Crossbow
    • Slay
      • Scrapper - Iron Sword replaced with a Stone Sword
      • Sharpshooter - Quick Charge 2 crossbow reduced to Quick Charge 1
    • Ships
      • Sharpshooter - Arrows reduced from 8 to 6
    • Villa
      • Scrapper - Stone Sword replaced with a Wooden Sword
    • Watermill
      • Flanker - Sparks of Speed increased from 3 to 4
      • Trickster - Spark of Invisibility increased from 1 to 2
    • Prison
      • Gadgeteer - Bow improved to a punch 1 bow
    • Pumpkin Patch
      • Flanker - Spark of Invisibility replaced with 4 sparks of speed.
      • Gadgeteer - Iron Sword replaced with a Stone Sword
  • Introduced a new map, Spa.
  • Re-introduced the limited-time map, Santa's Slay, replacing Slay for the duration of Winter 2023.
  • Introduced a new map, Pumpkin Patch.
  • Introduced 2 new maps, Villa and Prison.
  • Made certain XP adjustments:
    • 1st Place: 80 → 70
    • 2nd Place: 60 → 50
    • 3rd Place: 40 → 35
    • 4th Place: 30 → 25
    • Player Kill: 4 → 3
  • Introduced a new map, Ships.
  • Swapped wooden swords for stone swords in the kits of Haunted House.
  • Increased the duration of Sparks of Speed from 1.5 secs to 1.8 secs.
  • Increased the duration of Orbs of Levitation from 2.4 secs to 2.7 secs.
  • Turned off the feature that shuts down games if they fall below the required player count.
  • Introduced 2 new maps, Slay and Watermill - Slay being an alternate version of the time-limited Santa's Slay map.
  • Re-introduced Haunted House, previously a limited-time map for Halloween 2022.

  • Fixed an issue that could rarely cause kits not to be given.
  • Made some changes to Paint Factory to remove some places you could hide by levitating.
  • Disabled water flowing.
  • Fixed an issue where spectators were teleported to the wrong matches.
  • Fixed an issue where the boss bar showed the wrong opposing team.
  • Players now remain visible for a few seconds after winning.
  • Fixed inconsistent visuals when spectating players.
  • Patched up a hole on Pipes that could let you escape the start cage early.
  • Increased the effect duration of Sparks Of Speed from 1.2 seconds to 1.5 seconds.
  • Map kit changes:
    • Gold Mine
      • Sharpshooter - Removed 6 Arrows.
      • Flanker - Added 6 Arrows.
    • Train Station
      • Sharpshooter - Removed Timed Orb of Harming, added Spark of Speed.
  • Blocked off the ceiling and some higher caves on Gold Mine.
  • Introduced a new map, Pipes.
  • Cleaned up some of the language surrounding winning rounds/games.
  • Disabled certain items such as orbs, and sparks during the pre-game to prevent players from accidentally using them.
  • In Canal, swords, bows, and crossbows, will now correctly be placed in the first and second slot of the hotbar.
  • (after MCC 28) Introduced a new limited-time map for Winter 2022, Santa's Slay.
  • Added new health bars.
  • The blindness effect used in timed orbs of blindness now hides player names and health bars.
  • When you complete a round, if the other matchup is still happening, you will begin spectating the other team’s round.
  • Widened the stone bridge at the top of Gold Mine.

November 8th, 2022

  • Players now get their last selected kit if they do not press confirm instead of a random one.
  • Players are no longer able to break their team's concrete blocks.
  • Health below names are now displayed correctly in rounds 2 and 3.
  • The capture point is now locked for the first 10 seconds of a round. Concrete cannot be broken until this expires.
  • Map Adjustments:
    • Paint Factory
      • Removed unnecessary cover in the capture point area to make it more open.
      • Raised capture point to provide better cover.
      • Expanded the lower defence.
    • Gold Mine
      • Closed up the centre of the upper tunnels, which are accessible using a spark of levitation.
  • The player icon on the boss bar and scoreboard are now coloured based on the team colour.
  • Team colour combinations tweaked to not be too similar to each other. (later tweaked again in 0.3.0)
  • Introduced a new map, Gold Mine.
  • Reduced wait time between rounds (from 25 seconds to 15 seconds).
  • You can now only place concrete in the capture point.
  • An "objective failed" sound will now play when the enemy captures the capture point.
  • Adjustments to Quick Timed Orbs Of Blindness:
    • The radius of explosion has been slightly increased.
    • Weakened the reduction of the effect’s power when further away from center.
  • Adjustments to some kits:
    • Canal
      • Trickster - cobwebs increased from 3 to 5.
    • Paint Factory
      • Gadgeteer - gained 4 cobwebs.
      • Trickster - cobwebs replaced with a Spark Of Speed.
    • Train Station
      • Scrapper - removed Spark Of Regeneration II.
  • Added Battle Box.