|
|
(8 intermediate revisions by 2 users not shown) |
Line 15: |
Line 15: |
|
| |
|
| == Official Description == | | == Official Description == |
| | <blockquote>See [https://mcchampionship.com/pages/mcci-tgttos/ here] for To Get To The Other Side's page on the [https://mcchampionship.com forums].</blockquote> |
| The aim of To Get to the Other Side is obvious… get to the other side! Put your bridging skills to good use, or jump and parkour to find the best route to the end. Once you’re there, it’s time to whack that chicken! Sabotage is a part of this game, so expect plenty of chaos! | | The aim of To Get to the Other Side is obvious… get to the other side! Put your bridging skills to good use, or jump and parkour to find the best route to the end. Once you’re there, it’s time to whack that chicken! Sabotage is a part of this game, so expect plenty of chaos! |
|
| |
|
Line 30: |
Line 31: |
| * '''Early Birds''' - Chickens are spawned intermittently throughout the map, before the chicken pit at the end. | | * '''Early Birds''' - Chickens are spawned intermittently throughout the map, before the chicken pit at the end. |
| * '''One Life''' - Each player only has one life. If the player falls into the void, they automatically DNF. | | * '''One Life''' - Each player only has one life. If the player falls into the void, they automatically DNF. |
| * '''Red Light, Green Light''' - A traffic light, with text and audio ques, is shown at the top of the screen. During green light, players can move safely. During red light, players have a short amount of time to stop moving, or risk exploding and being sent back to the start. Certain movement, such as punching, and breaking/placing blocks, is allowed during the red light. The maximum round time is also extended to 2 minutes. | | * '''Red Light, Green Light''' - A traffic light, with text and audio cues, is shown at the top of the screen. During green light, players can move safely. During red light, players have a short amount of time to stop moving, or risk exploding and being sent back to the start. Certain movement, such as punching, and breaking/placing blocks, is allowed during the red light. The maximum round time is also extended to 2 minutes. |
| * '''Slap Stick''' - players are given a knockback 3 stick. | | * '''Slap Stick''' - players are given a knockback 3 stick. |
| * '''TNT Time''' - Lit TNT rains from the sky. This TNT can break blocks (including blocks that make up the level) and deal knockback. | | * '''TNT Time''' - Lit TNT rains from the sky. This TNT can break blocks (including blocks that make up the level) and deal knockback. |
|
| |
|
| == Experience Table == | | == Experience Table == |
| The table below depicts how Faction XP is granted to players '''per round''' for To Get To The Other Side: | | The table below depicts how Island XP is granted to players '''per round''' for To Get To The Other Side: |
|
| |
|
| {| class="wikitable" | | {| class="wikitable" |
| |- | | |- |
| !Threshold | | !Threshold |
| !Faction XP Earned | | !Island XP Earned |
| |- | | |- |
| !colspan="2"|Placement | | !colspan="2"|Placement |
| |- | | |- |
| |1st | | |1st |
| |28 | | |100 |
| |- | | |- |
| |2nd | | |2nd |
| |26 | | |85 |
| |- | | |- |
| |3rd | | |3rd |
| |25 | | |75 |
| |- | | |- |
| |4th | | |4th |
| |22 | | |65 |
| |- | | |- |
| |5th-6th | | |5th-6th |
| |20 | | |60 |
| |- | | |- |
| |7th-8th | | |7th-8th |
| |19 | | |55 |
| |- | | |- |
| |9th-10th | | |9th-10th |
| |16 | | |50 |
| |- | | |- |
| |11th-12th | | |11th-12th |
| |15 | | |45 |
| |- | | |- |
| |13th-16th | | |13th-16th |
| |12 | | |35 |
| |-
| |
| |17th-20th
| |
| |10
| |
| |} | | |} |
|
| |
|
Line 105: |
Line 103: |
|
| |
|
| === Limited Time Maps === | | === Limited Time Maps === |
| During certain [[:Category:Events|events]], some maps are often decorated and re-named for its duration.
| | Some maps are re-decorated and renamed for the duration of certain [[:Category:Events|events]]: |
| <gallery widths="500" heights="225" mode="packed"> | | <gallery widths="500" heights="225" mode="packed"> |
| TGTTOS Polar Passing.png|Polar Passing (Winter [[Winter 2022|2022]] and [[Winter 2023|2023]]) | | TGTTOS Polar Passing.png|Polar Passing (Winter [[Winter 2022|2022]], [[Winter 2023|2023]] and [[Winter 2024|2024]]) |
| TGTTOS Santa's Train.png|Santa's Train (Winter [[Winter 2022|2022]] and [[Winter 2023|2023]]) | | TGTTOS Santa's Train.png|Santa's Train (Winter [[Winter 2022|2022]], [[Winter 2023|2023]] and [[Winter 2024|2024]]) |
| </gallery> | | </gallery> |
|
| |
|
Line 115: |
Line 113: |
|
| |
|
| == [[File:Icon-GamePasses.png|32px]] Game Passes == | | == [[File:Icon-GamePasses.png|32px]] Game Passes == |
| {{Template:Game Passes/TGTTOS}} | | {{Removed |
| | | section = Game Passes |
| | }}{{Template:Game Passes/TGTTOS}} |
| | |
| | == [[File:Icon-Plobby.png|32px]] Plobby Settings == |
| | {{Main|Private Lobby}} |
| | <onlyinclude>The following settings can be specifically applied to <includeonly>[[</includeonly>TGTTOS<includeonly>]]</includeonly><noinclude> while in a private lobby</noinclude>: |
| | {{Scrollbox|height=250px|non_mobile_width=650px|text=<nowiki/> |
| | * [[File:Icon-Plobby-Setting-EnabledModifiers.png|25px]] '''Enabled Modifiers''' [All Enabled] <br /> Configures which modifiers appear. Certain modifiers may already be disabled based on the selected map. |
| | * [[File:Icon-Plobby-Setting-MapPool.png|25px]] '''Map Pool''' [All Enabled] <br /> Configures which maps will be used for this game. |
| | * [[File:Icon-Plobby-Setting-ModifierAmount.png|25px]] '''Modifier Amount''' [Default] <br /> Configures the amount of rounds that will have a modifier. When set to default, there will be a 40% chance for each round to have a modifier, with at least 1 round always having one. |
| | ** Can be set to 0 / 1 / 2 / 3, in addition to Default. |
| | * [[File:Icon-Plobby-Setting-PlayerPunching.png|25px]] '''Player Punching''' [On] <br /> Configures whether players can punch one another. |
| | * [[File:Icon-Plobby-Setting-RemoveLimits.png|25px]] '''Remove Modifier Limits''' [Off] <br /> Removes limitations placed on modifiers, allowing modifiers to be played multiple times or on maps they are normally disabled on. |
| | * [[File:Icon-Plobby-Setting-RoundDuration.png|25px]] '''Round Duration''' [90s] <br /> Configures the duration of each round in seconds. Must be between 30s and 1200s. |
| | }}<noinclude><small>''Note: Default values for each setting are shown in square brackets.''</small><br /></noinclude> |
| | Every enabled modifier and map in the respective pools have a weight of 1 when Advanced Selection is enabled.</onlyinclude> |
|
| |
|
| == Update History == | | == Update History == |
| | * See [[Private Lobby#Update History|the Private Lobby page]] for Update History related to TGTTOS's Plobby Settings. |
| {{Scrollbox|height=350px|text= | | {{Scrollbox|height=350px|text= |
| <tabber> | | <tabber> |
| |-|Open Beta= | | |-|Open Beta= |
| | ==== [[0.24.0]] |
| | * Introduced a new map, Construction Obstruction. |
| | * Fixed TGTTOS karma carry-over between games applying to plobbies. Karma in plobbies now starts at neutral every game and does not carry over after. |
| | * Fixed TGTTOS karma carry-over between games not capping the karma causing it to be maximized already when the next game starts. |
| | |
| | ==== [[0.23.0]] ==== |
| | * Re-introduced 2 limited-time maps, Polar Passing and Santa's Train. |
| | ** They are replacing Train Passing and Air Train respectively for the duration of [[Winter 2024]]. |
| | |
| | ==== [[0.20.0]] ==== |
| | * Post-round recap now includes milliseconds in the round time so it’s easier to compare speedrun times. |
| | * Fixed an issue where scoreboard didn’t always update when a new round started. |
| | * Fixed an issue that caused concrete to be mined slower when you are playing on 1.21 or higher. |
| | |
| | ==== [[0.19.11]] ==== |
| | * Fixed an issue that caused the TNT Time modifier to not work in the Las Vegas map. |
| | |
| | ==== [[0.19.9]] ==== |
| | * Fixed an issue where maps could rarely allow using normally disallowed modifiers. |
| | |
| | ==== [[0.19.0]] ==== |
| | * Fixed the Ultimate Comeback badge being given out if you touched the void between rounds. |
| | |
| | ==== December 31st, 2023 ==== |
| | * Removed Polar Passing and Stanta's Train, and re-introduced Train Passing and Air Train. |
| | |
| ==== [[0.16.0]] ==== | | ==== [[0.16.0]] ==== |
| * Introduced 2 new maps, Drop Zone and Scramble. | | * Introduced 2 new maps, Drop Zone and Scramble. |
|
| |
|
| ==== [[0.14.6]] ==== | | ==== [[0.14.6]] ==== |
| * Re-introduced 2 limited-time maps, Polar Passing and Santa's Train, replacing Train Passing and Air Train for the duration of [[Winter 2023]]. | | * Re-introduced 2 limited-time maps, Polar Passing and Santa's Train. |
| | ** They are replacing Train Passing and Air Train respectively for the duration of [[Winter 2023]]. |
|
| |
|
| ==== [[0.14.2]] ==== | | ==== [[0.14.2]] ==== |
Line 156: |
Line 198: |
|
| |
|
| ==== [[0.8.0]] ==== | | ==== [[0.8.0]] ==== |
| * Introduced 6 new maps, Air Train, Shallow Lava, Skyscraper, Spiral, To The Dome!, and Train Passing. Air Train and Train Passing are alternative versions of Santa's Train and Polar Passing from [[Winter 2022]]. | | * Introduced 6 new maps, Air Train, Shallow Lava, Skyscraper, Spiral, To The Dome!, and Train Passing. |
| | ** Air Train and Train Passing are non-winter themed versions of Santa's Train and Polar Passing from [[Winter 2022]]. |
| * Introduced the Karma system - players who are punched rapidly will take less knockback, and players who punch rapidly will take more knockback. | | * Introduced the Karma system - players who are punched rapidly will take less knockback, and players who punch rapidly will take more knockback. |
|
| |
|