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| == Official Description == | | == Official Description == |
| | <blockquote>See [https://mcchampionship.com/pages/mcci-parkour-warrior/ here] for Parkour Warrior Dojo's page on the [https://mcchampionship.com forums].</blockquote> |
| Parkour Warrior Dojo puts jumping skills to the test! See how your parkour prowess stands up against others or beat your personal best with solo mode and daily challenges! Brave the harder branches for extra coins, or play it safe and stick to the main course- all that matters is crossing that finish line! | | Parkour Warrior Dojo puts jumping skills to the test! See how your parkour prowess stands up against others or beat your personal best with solo mode and daily challenges! Brave the harder branches for extra coins, or play it safe and stick to the main course- all that matters is crossing that finish line! |
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| ==== Daily Courses ==== | | ==== Daily Courses ==== |
| Daily courses are accessible to all. However, the accessibility is different between those who have MCC+ and those who do not. MCC+ users have unlimited access to all daily parkour warrior courses. Those without MCC+ can access the daily courses through the use of Daily Challenge Tickets, which can be obtained as shown below from the Dojo Ticketmaster: | | Daily courses are accessible to all. However, the accessibility is different between those who have MCC+ and those who do not. MCC+ users have unlimited access to all daily parkour warrior courses. Those without MCC+ can access the daily courses through the use of Daily Challenge Tickets, which can be obtained as shown below from the [[Vendors|Dojo Ticketmaster]]: |
| {| class="wikitable" | | {| class="wikitable" |
| |+ | | |+ |
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| == Experience Table == | | == Experience Table == |
| The table below depicts how Faction XP is granted to players for Parkour Warrior Dojo: | | The table below depicts how Island XP is granted to players for Parkour Warrior Dojo, including the caps of each completion: |
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| <small>First Completion in one difficulty will also award the first completion of lower difficulties. The completion counter resets weekly, so you gain the default XP for completions again after each week.</small> | | <small>First Completion in one difficulty will also award the first completion of lower difficulties.</small> |
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| {| class="wikitable" | | {| class="wikitable" |
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| !Completion Difficulty | | !Completion Difficulty |
| !First Completion Bonus | | !First Completion Bonus |
| !1st-5th completion | | !Other Completions |
| !6-10th completion | | !Completions Cap |
| !11th+ Completion
| |
| |- | | |- |
| |Standard | | |Standard||150 XP||50 XP||20 |
| |50 XP | |
| |colspan="2"|10 XP | |
| |rowspan="3"|0 XP | |
| |- | | |- |
| |Advanced | | |Advanced||300 XP||100 XP||10 |
| |100 XP | |
| |25 XP | |
| |rowspan="2"|0 XP | |
| |- | | |- |
| |Expert | | |Expert||600 XP||200 XP||10 |
| |200 XP | |
| |50 XP | |
| |- | | |- |
| |(Bonus) | | |(Bonus) |
| |colspan="4"| + 1XP per 2 medals | | | colspan="3" | 1 per medal |
| |} | | |} |
| | |
| | Caps for each completion reset every Tuesday at 10pm UTC. New courses (both daily and monthly) would also reset the cap. |
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| == Course Submission == | | == Course Submission == |
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| == Update History == | | == Update History == |
| {| class="wikitable" | | * See [[Parkour Warrior#Update History|here]] for updates which affect [[Parkour Warrior]] as a whole. |
| !colspan="2"|Open Beta
| | |
| |-
| | {{Scrollbox|height=350px|text= |
| ![[0.8.0]]
| | <tabber> |
| |Added Parkour Warrior Dojo
| | |-|Open Beta= |
| |-
| | ==== [[0.24.0]] ==== |
| ![[0.8.2]]
| | * Fixed background music in Parkour Warrior: Dojo starting on join instead of when a run is started. |
| |The "Go!" title at the start of a run now has no fade-in.
| | |
| |-
| | ==== [[0.22.0]] ==== |
| ![[0.8.5]]
| | * Further XP adjustments: |
| |There is now a weekly XP limit, rather than a daily one.
| | ** The amount of XP the game give has been increased, as well as the cap on runs per course per week: |
| |-
| | *** Standard completions: 150 first time XP, 50 repeat XP, cap of 20 |
| !rowspan="2"|[[0.9.2]]
| | *** Advanced completions: 300 first time XP, 100 repeat XP, cap of 10 |
| |Hard ending obstacles now rotate more often.
| | *** Expert completions: 600 first time XP, 200 repeat XP, cap of 10 |
| |-
| | * When finishing a run, the game would now tell the players if that run was the final one for a completion, and that their next run won't earn them XP for that course. |
| |You can now queue while playing courses.
| | * Fixed an issue where the navigator would still show a course as locked after completing a run until the player moved servers. |
| |-
| | |
| !rowspan="2"|[[0.11.0]]
| | ==== [[0.19.4]] ==== |
| |XP Adjustments:
| | * Fixed an issue that could sometimes cause the normal lobby hotbar to show up during the runs. |
| :: Reduced first-time completion bonuses to be 4-5x what a base completion is worth.
| | |
| :: Reduced base expert completions from 75XP to 50XP.
| | ==== [[0.17.2]] ==== |
| :: You now also receive base completion XP in addition to the first-time bonus.
| | * Fixed an issue where the course statue would starting floating and making it inaccessible. |
| |-
| | |
| |The navigator can now be used - allowing for easier course switching and remote queuing.<br />The Leave Queue button is now also received when in a queue.
| | ==== [[0.17.1]] ==== |
| |-
| | * The rate at which obstacles change between course generations has been doubled. |
| ![[0.12.1]]
| | |
| |Fixed an exploit where jumping in the void would respawn you further ahead than you were.
| | ==== [[0.16.1]] ==== |
| |}
| | * Fixed an issue that would cause the restart course button to not correctly update your spawn point. |
| | |
| | ==== [[0.15.2]] ==== |
| | * Fixed tab list showing scores as grayed out sometimes. |
| | |
| | ==== [[0.15.1]] ==== |
| | * Fixed crash that would cause servers to freeze. |
| | |
| | ==== [[0.14.2]] ==== |
| | * Community challenges can now show up in the main path. |
| | * Slight modifications to how courses change over time to further prioritise newer obstacles, have brand new obstacles show up sooner, and reduce obstacles jumping to different sections of the course. |
| | |
| | ==== [[0.11.0]] ==== |
| | * XP Adjustments: |
| | ** Reduced first-time completion bonuses to be 4-5x what a base completion is worth. |
| | ** Reduced base expert completions from 75XP to 50XP. |
| | ** You now also receive base completion XP in addition to the first-time bonus. |
| | * The navigator can now be used - allowing for easier course switching and remote queuing.<br />The Leave Queue button is now also received when in a queue. |
| | |
| | ==== [[0.9.2]] ==== |
| | * Hard ending obstacles now rotate more often. |
| | * You can now queue while playing courses. |
| | |
| | ==== [[0.8.5]] ==== |
| | * There is now a weekly XP limit, rather than a daily one. |
| | |
| | ==== [[0.8.4]] ==== |
| | * Fixed an issue that could cause users to complete courses faster if the server was lagging slightly. |
| | |
| | ==== [[0.8.2]] ==== |
| | * The "Go!" title at the start of a run now has no fade-in. |
| | |
| | ==== [[0.8.0]] ==== |
| | * Added Parkour Warrior Dojo. |
| | </tabber> |
| | }} |