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'''Private Lobbies''' (more colloquially known as '''Plobbies''') are lobbies hosted by players to play private games with custom settings, similar to the Party system. Plobbies require at least 4 players, and can have up to 40 players in it.
[[File:Icon-Plobby.png|30px]] '''Private Lobbies''' (more colloquially known as '''Plobbies''') are lobbies hosted by players to play private games with custom settings, similar to the Party system. Plobbies require at least 4 players, and can have up to 40 players in it.


The following is a list of settings per mini-game, as well as settings for the Plobby itself.
The following is a list of all the custom settings for plobbies.
==General Settings==
{{Scrollbox|height=350px|text=
These are settings for the plobby itself, such as privacy and team settings.


* '''Lobby Name'''</br>The name shown for this Private Lobby on the Plobby Browser.
== [[File:Icon-Plobby-Settings.png|30px]] General Settings ==
* '''Lobby Description'''</br>The description shown for this Private Lobby on the Plobby Browser.
These settings apply for the entire plobby as a whole and include privacy and team settings.
* '''Player Limit'''</br>Changes the maximum players that can play in your Private Lobby. All remaining slots can be taken up by spectators.</br>Must be between 4 and 40.
{{Scrollbox|height=350px|width=650px|text=<nowiki/>
* '''Lobby Type'''</br>Change how players can join your Private Lobby.</br>''Your join code will be displayed on the info icon in the Private Lobby Main Menu.''</br>''Players can use /plobby join CODE''
* [[File:Icon-Plobby-Setting-Name.png|25px]] '''Lobby Name'''</br>The name shown for this Private Lobby on the Plobby Browser.
* '''Default Join Pool'''</br>Set which pool new players are added to by default. Automatic will add to players until the player limit has been reached, at which point it adds to spectators.
* [[File:Icon-Plobby-Setting-Description.png|25px]] '''Lobby Description'''</br>The description shown for this Private Lobby on the Plobby Browser.
* '''Party Invite Permissions'''</br>Allow Parties to invite players to your Private Lobby.
* [[File:Icon-Plobby-Setting-PlayerLimit.png|25px]] '''Player Limit'''</br>Changes the maximum players that can play in your Private Lobby. All remaining slots can be taken up by spectators.</br>Must be between 4 and 40.
* '''Party Grouping'''</br>Changes how parties are used to form teams. By default, players that share a party are placed on the same team.
* [[File:Icon-Plobby-Setting-Type.png|25px]] '''Lobby Type'''</br>Change how players can join your Private Lobby.</br>''Your join code will be displayed on the info icon in the Private Lobby Main Menu.''</br>''Players can use /plobby join CODE''
* '''Auto Shuffle'''</br>Automatically shuffles all players not in the leader's party between the players and spectator groups after each game.
* [[File:Icon-Plobby-Setting-JoinPool.png|25px]] '''Default Join Pool'''</br>Set which pool new players are added to by default. Automatic will add to players until the player limit has been reached, at which point it adds to spectators.
* '''Auto Kick'''</br>Automatically kicks all offline players from the Private Lobby when trying to start.
* [[File:Icon-Plobby-Setting-PartyInvitePerms.png|25px]] '''Party Invite Permissions'''</br>Allow Parties to invite players to your Private Lobby.
* '''Show Invite Code On-Screen'''</br>Show the Private Lobby's Invite Code on-screen in the scoreboard.</br>''Only applies when using the '''Join by Code''' Lobby Type.''
* [[File:Icon-Plobby-Setting-PartyGrouping.png|25px]] '''Party Grouping'''</br>Changes how parties are used to form teams. By default, players that share a party are placed on the same team.
* '''Let Kicked Re-join'''</br>Configures whether players that have been kicked from the Private Lobby are allowed to join again. If disabled, a kicked player cannot rejoin this Private Lobby until it is re-created.</br>''Players that are in the Ignore List of the leader can never join a Private Lobby.''
* [[File:Icon-Plobby-Setting-AutoShuffle.png|25px]] '''Auto Shuffle'''</br>Automatically shuffles all players not in the leader's party between the players and spectator groups after each game.
|width=1080}}
* [[File:Icon-Plobby-Setting-AutoKick.png|25px]] '''Auto Kick'''</br>Automatically kicks all offline players from the Private Lobby when trying to start.
==Rocket Spleef Rush Settings==
* [[File:Icon-Plobby-Setting-ShowInviteCode.png|25px]] '''Show Invite Code On-Screen'''</br>Show the Private Lobby's Invite Code on-screen in the scoreboard.</br>''Only applies when using the '''Join by Code''' Lobby Type.''
{{Scrollbox|height=250px|text=
* [[File:Icon-Plobby-Setting-LetKickedRejoin.png|25px]] '''Let Kicked Re-join'''</br>Configures whether players that have been kicked from the Private Lobby are allowed to join again. If disabled, a kicked player cannot rejoin this Private Lobby until it is re-created.</br>''Players that are in the Ignore List of the leader can never join a Private Lobby.''
[[Rocket Spleef Rush]] has the following settings:
}}


* '''Map Pool'''</br>Configures which maps will be used for this game.
== [[File:Icon HITW.png|30px]] Hole in the Wall Settings ==
* '''Enable Elytra Durability'''</br>Configures whether elytras have durability.
{{:Hole in the Wall}}
* '''Player Punching'''</br>Configures whether players can punch one another.
* '''Maximum Ammo Capacity'''</br>The maximum amount of rockets that can be held in the Rocket Cannon.
|width=1080px}}
==Sky Battle Settings==
{{Scrollbox|height=250px|text=
[[Sky Battle]] has the following settings:


* '''Map Pool'''</br>Configures which maps will be used for this game.
== [[File:Icon TGTTOS.png|30px]] TGTTOS Settings ==
* '''Team Limit'''</br>Changes the maximum amount of teams the game will have. If fewer teams are available more players will be assigned to each team. Teams will have 4 members by default. Must be between 2 and 8.
{{:To Get To The Other Side}}
* '''Fall Damage'''</br>Configures whether players take fall damage.
|width=1080px}}
==Battle Box Settings==
{{Scrollbox|height=250px|text=
[[Battle Box]] has the following settings:


* '''Map Pool'''</br>Configures which maps will be used for this game.
== [[File:Icon BB.png|30px]] Battle Box Settings ==
* '''Team Limit'''</br>Changes the maximum amount of teams the game will have. If fewer teams are available more players will be assigned to each team. Teams will have 4 members by default. Must be between 2 and 10.
{{:Battle Box}}
* '''Round Amount'''</br>Configures the amount of rounds that will be played. If set to 'auto' the amount of rounds will be automatically determined based on the team amount. Must be between 1 and 25.
* '''Maximum Kit Selections'''</br>Configures the amount of players that can claim the same kit. If there are more players than claimable kits some players will not receive any kit. Must be between 0 and 4.
|width=1080px}}
==Dynaball Settings==
{{Scrollbox|height=250px|text=
[[Dynaball]] has the following settings:


* '''Map Pool'''</br>Configures which maps will be used for this game.
== [[File:Icon SB.png|30px]] Sky Battle Settings ==
* '''Enable Crate Items'''</br>Configures which items can drop from crates.
{{:Sky Battle}}
|width=1080px}}
==Hole in the Wall Settings==
{{Scrollbox|height=250px|text=
[[Hole in the Wall]] has the following settings:


* '''Map Pool'''</br>Configures which maps will be used for this game.
== [[File:Icon DYB.png|30px]] Dynaball Settings ==
* '''Enabled Traps'''</br>Configures which traps appear. Certain traps may already be disabled based on the selected map.
{{:Dynaball}}
|width=1080px}}
==TGTTOS Settings==
{{Scrollbox|height=250px|text=
[[To Get To The Other Side]] has the following settings:


* '''Map Pool'''</br>Configures which maps will be used for this game.
== [[File:Icon RSR.png|30px]] Rocket Spleef Rush Settings ==
* '''Enabled Modifiers'''</br>Configures which modifiers appear. Certain modifiers may already be disabled based on the selected map.
{{:Rocket Spleef Rush}}
* '''Player Punching'''</br>Configures whether players can punch one another.
* '''Modifier Amount'''</br>Configures the amount of rounds that will have a modifier. When set to default, there will be a 40% chance for each round to have a modifier, with at least 1 round always having one.
|width=1080px}}

Revision as of 20:43, 7 June 2024

This feature is only accessible to players with the MCC+ subscription. You can buy one by visiting the webstore.


Private Lobbies (more colloquially known as Plobbies) are lobbies hosted by players to play private games with custom settings, similar to the Party system. Plobbies require at least 4 players, and can have up to 40 players in it.

The following is a list of all the custom settings for plobbies.

General Settings

These settings apply for the entire plobby as a whole and include privacy and team settings.

  • Lobby Name
    The name shown for this Private Lobby on the Plobby Browser.
  • Lobby Description
    The description shown for this Private Lobby on the Plobby Browser.
  • Player Limit
    Changes the maximum players that can play in your Private Lobby. All remaining slots can be taken up by spectators.
    Must be between 4 and 40.
  • Lobby Type
    Change how players can join your Private Lobby.
    Your join code will be displayed on the info icon in the Private Lobby Main Menu.
    Players can use /plobby join CODE
  • Default Join Pool
    Set which pool new players are added to by default. Automatic will add to players until the player limit has been reached, at which point it adds to spectators.
  • Party Invite Permissions
    Allow Parties to invite players to your Private Lobby.
  • Party Grouping
    Changes how parties are used to form teams. By default, players that share a party are placed on the same team.
  • Auto Shuffle
    Automatically shuffles all players not in the leader's party between the players and spectator groups after each game.
  • Auto Kick
    Automatically kicks all offline players from the Private Lobby when trying to start.
  • Show Invite Code On-Screen
    Show the Private Lobby's Invite Code on-screen in the scoreboard.
    Only applies when using the Join by Code Lobby Type.
  • Let Kicked Re-join
    Configures whether players that have been kicked from the Private Lobby are allowed to join again. If disabled, a kicked player cannot rejoin this Private Lobby until it is re-created.
    Players that are in the Ignore List of the leader can never join a Private Lobby.

Hole in the Wall Settings

The following settings can be specifically applied to Hole in the Wall:

  • Enabled Traps [28/38 Enabled]
    Configures which traps appear. Certain traps may already be disabled based on the selected map.
  • Game Speed [100%]
    Multiplies the speed by which the game increases in difficulty, increases wall speed, and shrinks the platform. Must be between 50% and 500%.
  • Map Pool [All Enabled]
    Configures which maps will be used for this game.
  • Remove Trap Limits [Off]
    Removes limitations placed on traps, such as limits on the amount of different traps that may appear in one game or map specific restrictions.
  • Round Duration [210s]
    Configures the duration of each round in seconds. Must be between 30s and 1200s.
  • Enabled Traps [28/38 Enabled]
    Configures which traps appear. Certain traps may already be disabled based on the selected map.
  • Game Speed [100%]
    Multiplies the speed by which the game increases in difficulty, increases wall speed, and shrinks the platform. Must be between 50% and 500%.
  • Map Pool [All Enabled]
    Configures which maps will be used for this game.
  • Remove Trap Limits [Off]
    Removes limitations placed on traps, such as limits on the amount of different traps that may appear in one game or map specific restrictions.
  • Round Duration [210s]
    Configures the duration of each round in seconds. Must be between 30s and 1200s.

All traps are enabled by default for the "Enabled Traps" option, with exception of those disabled in matchmade games:

  • Aw Man!
  • Bomb Squad
  • Getting Dizzy
  • High Gravity Dart
  • Hot Revenge!
  • Molasses!
  • My Eyes
  • Ravager
  • Silverfish
  • Spooky Ghosts
Each enabled trap has a weight of 1 when Advanced Selection is enabled.

TGTTOS Settings

The following settings can be specifically applied to TGTTOS:

  • Enabled Modifiers [All Enabled]
    Configures which modifiers appear. Certain modifiers may already be disabled based on the selected map.
  • Map Pool [All Enabled]
    Configures which maps will be used for this game.
  • Modifier Amount [Default]
    Configures the amount of rounds that will have a modifier. When set to default, there will be a 40% chance for each round to have a modifier, with at least 1 round always having one.
    • Can be set to 0 / 1 / 2 / 3, in addition to Default.
  • Player Punching [On]
    Configures whether players can punch one another.
  • Remove Modifier Limits [Off]
    Removes limitations placed on modifiers, allowing modifiers to be played multiple times or on maps they are normally disabled on.
  • Round Duration [90s]
    Configures the duration of each round in seconds. Must be between 30s and 1200s.
  • Enabled Modifiers [All Enabled]
    Configures which modifiers appear. Certain modifiers may already be disabled based on the selected map.
  • Map Pool [All Enabled]
    Configures which maps will be used for this game.
  • Modifier Amount [Default]
    Configures the amount of rounds that will have a modifier. When set to default, there will be a 40% chance for each round to have a modifier, with at least 1 round always having one.
    • Can be set to 0 / 1 / 2 / 3, in addition to Default.
  • Player Punching [On]
    Configures whether players can punch one another.
  • Remove Modifier Limits [Off]
    Removes limitations placed on modifiers, allowing modifiers to be played multiple times or on maps they are normally disabled on.
  • Round Duration [90s]
    Configures the duration of each round in seconds. Must be between 30s and 1200s.

Every enabled modifier and map in the respective pools have a weight of 1 when Advanced Selection is enabled.

Battle Box Settings

The following settings can be specifically applied to Battle Box:

  • Item Tiers [0]
    Modifies the item tier of all equipment and chest loot. Negative values lower item tier (diamond -> iron) while positive values increase item tiers (diamond -> netherite) and increase item stack sizes.
    • Can be set to -2 / -1 / 0 / 1 / 2 / 3.
  • Map Pool [All Enabled]
    Configures which maps will be used for this game.
  • Maximum Kit Selections [2]
    Configures the amount of players that can claim the same kit. If there are more players than claimable kits some players will not receive any kit. Must be between 0 and 4.
  • Player Health [100%]
    Multiplies the maximum health of each player by the set percentage. Must be between 5% and 200%.
  • Round Amount [Auto]
    Configures the amount of rounds that will be played. If set to 'auto' the amount of rounds will be automatically determined based on the team amount. Must be between 1 and 25.
  • Round Duration [60s]
    Configures the duration of each round in seconds. Must be between 30s and 1200s.
  • Team Limit [10]
    Changes the maximum amount of teams the game will have. If fewer teams are available more players will be assigned to each team. Teams will have 4 members by default. Must be between 2 and 10.
  • Item Tiers [0]
    Modifies the item tier of all equipment and chest loot. Negative values lower item tier (diamond -> iron) while positive values increase item tiers (diamond -> netherite) and increase item stack sizes.
    • Can be set to -2 / -1 / 0 / 1 / 2 / 3.
  • Map Pool [All Enabled]
    Configures which maps will be used for this game.
  • Maximum Kit Selections [2]
    Configures the amount of players that can claim the same kit. If there are more players than claimable kits some players will not receive any kit. Must be between 0 and 4.
  • Player Health [100%]
    Multiplies the maximum health of each player by the set percentage. Must be between 5% and 200%.
  • Round Amount [Auto]
    Configures the amount of rounds that will be played. If set to 'auto' the amount of rounds will be automatically determined based on the team amount. Must be between 1 and 25.
  • Round Duration [60s]
    Configures the duration of each round in seconds. Must be between 30s and 1200s.
  • Team Limit [10]
    Changes the maximum amount of teams the game will have. If fewer teams are available more players will be assigned to each team. Teams will have 4 members by default. Must be between 2 and 10.

Every enabled map in the Map Pool has a weight of 1 when Advanced Selection is enabled.

Sky Battle Settings

The following settings can be specifically applied to Sky Battle:

  • Border Speed [100%]
    Multiplies the speed by which the border moves. Must be between 1% and 500%.
  • Enable Roof and/or Floor Borders [On]
    Controls whether the roof and/or floor border is enabled.
  • Fall Damage [On]
    Configures whether players take fall damage.
  • Item Tiers [0]
    Modifies the item tier of all equipment and chest loot. Negative values lower item tier (diamond -> iron) while positive values increase item tiers (diamond -> netherite) and increase item stack sizes.
    • Can be set to -2 / -1 / 0 / 1 / 2 / 3.
  • Map Pool [All Enabled]
    Configures which maps will be used for this game.
  • Player Health [100%]
    Multiplies the maximum health of each player by the set percentage. Must be between 5% and 200%.
  • Team Limit [8]
    Changes the maximum amount of teams the game will have. If fewer teams are available more players will be assigned to each team. Teams will have 4 members by default. Must be between 2 and 8.
  • Border Speed [100%]
    Multiplies the speed by which the border moves. Must be between 1% and 500%.
  • Enable Roof and/or Floor Borders [On]
    Controls whether the roof and/or floor border is enabled.
  • Fall Damage [On]
    Configures whether players take fall damage.
  • Item Tiers [0]
    Modifies the item tier of all equipment and chest loot. Negative values lower item tier (diamond -> iron) while positive values increase item tiers (diamond -> netherite) and increase item stack sizes.
    • Can be set to -2 / -1 / 0 / 1 / 2 / 3.
  • Map Pool [All Enabled]
    Configures which maps will be used for this game.
  • Player Health [100%]
    Multiplies the maximum health of each player by the set percentage. Must be between 5% and 200%.
  • Team Limit [8]
    Changes the maximum amount of teams the game will have. If fewer teams are available more players will be assigned to each team. Teams will have 4 members by default. Must be between 2 and 8.

Every enabled map in the Map Pool has a weight of 1 when Advanced Selection is enabled.

Dynaball Settings

The following settings can be specifically applied to Dynaball:

  • Allow Building [On]
    Configures whether players are allowed to build. If disabled there is no peace phase or block drops.
  • Enabled Crate Items [All Enabled]
    Configures which items can drop from crates.
  • Map Pool [All Enabled]
    Configures which maps will be used for this game.
  • Spawn TNT Crates [On]
    Configures whether TNT crates will spawn.
  • TNT Strength [25%]
    Multiplies the strength of TNT explosion knockback. Must be between 1% and 300%.
  • Allow Building [On]
    Configures whether players are allowed to build. If disabled there is no peace phase or block drops.
  • Enabled Crate Items [All Enabled]
    Configures which items can drop from crates.
  • Map Pool [All Enabled]
    Configures which maps will be used for this game.
  • Spawn TNT Crates [On]
    Configures whether TNT crates will spawn.
  • TNT Strength [25%]
    Multiplies the strength of TNT explosion knockback. Must be between 1% and 300%.

Enabled crate items have the following weights by default when Advanced Selection is enabled:

  • Chicken Air Strike - 1
  • Jump Potion - 1
  • Line Charge - 2
  • Powder Bomb - 2
  • Rocket Cannon - 1
  • Spark of Levitation III - 2
  • Spawner o' Creepies - 2
  • Spawner o' Skellys - 2
  • Spawner o' Zombos - 2
  • Speed Potion - 1
  • TNT Drop - 3

Rocket Spleef Rush Settings

The following settings can be specifically applied to Rocket Spleef Rush:

  • Enable Elytra Durability [On]
    Configures whether elytras have durability.
  • Map Movement Speed [100%]
    Multiplies the speed by which islands decay and new islands are spawned. Must be between 20% and 200%.
  • Map Pool [All Enabled]
    Configures which maps will be used for this game.
  • Maximum Ammo Capacity [3]
    The maximum amount of rockets that can be held in the Rocket Cannon.
    • Can be set to 0 / 1 / 2 / 3.
  • Player Punching [On]
    Configures whether players can punch one another.
  • Round Duration [300s]
    Configures the duration of each round in seconds. Must be between 30s and 600s.
  • Updraft Amount [2]
    Controls the amount of Updraft items each player will initially receive.
    • Can be set to 0 / 1 / 2 / 3.
  • Enable Elytra Durability [On]
    Configures whether elytras have durability.
  • Map Movement Speed [100%]
    Multiplies the speed by which islands decay and new islands are spawned. Must be between 20% and 200%.
  • Map Pool [All Enabled]
    Configures which maps will be used for this game.
  • Maximum Ammo Capacity [3]
    The maximum amount of rockets that can be held in the Rocket Cannon.
    • Can be set to 0 / 1 / 2 / 3.
  • Player Punching [On]
    Configures whether players can punch one another.
  • Round Duration [300s]
    Configures the duration of each round in seconds. Must be between 30s and 600s.
  • Updraft Amount [2]
    Controls the amount of Updraft items each player will initially receive.
    • Can be set to 0 / 1 / 2 / 3.

Every enabled map in the Map Pool has a weight of 1 when Advanced Selection is enabled.