Dynaball: Difference between revisions
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!Official Description | !Official Description | ||
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|[[File:Spawner o' Creepies.png|32px]] Spawner o' Creepies | |[[File:Spawner o' Creepies.png|32px]] Spawner o' Creepies [[File:Dynaball Creeper Spawner.png|32px]] | ||
|Used as ammo. Sticks to terrain upon landing and starts spawning creepers until destroyed.<br />Spawners can be destroyed by hand. | |Used as ammo. Sticks to terrain upon landing and starts spawning creepers until destroyed.<br />Spawners can be destroyed by hand. | ||
|- | |- | ||
|[[File:Spawner o' Skellys.png|32px]] Spawner o' Skellys | |[[File:Spawner o' Skellys.png|32px]] Spawner o' Skellys [[File:Dynaball Skeleton Spawner.png|32px]] | ||
|Used as ammo. Sticks to terrain upon landing and starts spawning skeletons until destroyed.<br />Skeletons shoot dynaballs at players.<br />Spawners can be destroyed by hand. | |Used as ammo. Sticks to terrain upon landing and starts spawning skeletons until destroyed.<br />Skeletons shoot dynaballs at players.<br />Spawners can be destroyed by hand. | ||
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|[[File:Spawner o' Zombos.png|32px]] Spawner o' Zombos | |[[File:Spawner o' Zombos.png|32px]] Spawner o' Zombos [[File:Dynaball Zombie Spawner.png|32px]] | ||
|Used as ammo. Sticks to terrain upon landing and starts spawning Zombies until destroyed.<br />Spawners can be destroyed by hand. | |Used as ammo. Sticks to terrain upon landing and starts spawning Zombies until destroyed.<br />Spawners can be destroyed by hand. | ||
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|The Rocket Cannon from Rocket Spleef.<br />Shoots a fast moving rocket in a straight line that explodes on impact destroying blocks and knocking back enemies.<br />Carries a maximum of 3 rockets. | |The Rocket Cannon from Rocket Spleef.<br />Shoots a fast moving rocket in a straight line that explodes on impact destroying blocks and knocking back enemies.<br />Carries a maximum of 3 rockets. | ||
|- | |- | ||
|Jump Potion | |[[File:Jump Potion.png|32px]] Jump Potion | ||
|Jump Boost II (01:30)<br />Drink a potion to increase your jumping height. | |Jump Boost II (01:30)<br />Drink a potion to increase your jumping height. | ||
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|Speed Potion | |[[File:Speed Potion.png|32px]] Speed Potion | ||
|Speed (03:00)<br />When Applied:<br />+20% Speed<br />Drink a potion to increase your movement speed. | |Speed (03:00)<br />When Applied:<br />+20% Speed<br />Drink a potion to increase your movement speed. | ||
|- | |- | ||
|Spark Of Levitation III | |[[File:Spark Of Levitation.png|32px]] Spark Of Levitation III | ||
|Levitate yourself 13 blocks over 12s. | |Levitate yourself 13 blocks over 12s. | ||
|} | |} | ||
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DYB Thunderstorm.png|Thunderstorm | DYB Thunderstorm.png|Thunderstorm | ||
</gallery> | </gallery> | ||
== [[File:Icon-Badges.png|32px]] Badges == | |||
Currently, there are 53 stages of badges for Dynaball, rewarding a total of 2,730 [[File:Icon-Champion Score.png|16px]] trophies. | |||
{| class="wikitable" style="text-align: center; width: 100%" | |||
!colspan="2"|Name | |||
!Description | |||
![[File:Icon-Champion Score.png|16px]] Trophies Rewarded | |||
|- | |||
|[[File:Airstrike Assassin Badge.png|50px]] | |||
|Airstrike Assassin | |||
|Eliminate 2 players within 5-15s of using an airstrike during a game of Dynaball. | |||
|35 | |||
|- | |||
|[[File:Dynaball Champion Badge.png|50px]] | |||
|Dynaball Champion <br /> ('''I''' - '''VII''') | |||
|Win '''3''' / '''7''' / '''15''' / '''30''' / '''60''' / '''100''' / '''175''' games of Dynaball while surviving to the end. | |||
|'''Stages''': 10 / 15 / 25 / 35 / 50 / 70 / 100 <br /> '''Total''': 305 | |||
|- | |||
|[[File:Dynaball Demolitionist Badge.png|50px]] | |||
|Dynaball Demolitionist <br /> ('''I''' - '''VII''') | |||
|Destroy '''2000''' / '''6000''' / '''15000''' / '''30000''' / '''60000''' / '''100000''' / '''150000''' blocks in a game of Dynaball. | |||
|'''Stages''': 10 / 15 / 25 / 35 / 50 / 70 / 100 <br /> '''Total''': 305 | |||
|- | |||
|[[File:Dynaball Engineer Badge.png|50px]] | |||
|Dynaball Engineer | |||
|Place '''1000''' / '''3000''' / '''7000''' / '''15000''' / '''25000''' / '''45000''' / '''80000''' repair blocks in games of Dynaball. | |||
|'''Stages''': 10 / 15 / 25 / 35 / 50 / 70 / 100 <br /> '''Total''': 305 | |||
|- | |||
|[[File:Dynaball Sniper Badge.png|50px]] | |||
|Dynaball Sniper <br /> ('''I''' - '''VII''') | |||
|Eliminate '''10''' / '''30''' / '''75''' / '''150''' / '''275''' / '''450''' / '''800''' players in games of Dynaball. | |||
|'''Stages''': 10 / 15 / 25 / 35 / 50 / 70 / 100 <br /> '''Total''': 305 | |||
|- | |||
|[[File:Dynaball Spawner Smasher Badge.png|50px]] | |||
|Dynaball Spawner Smasher <br /> ('''I''' - '''VII''') | |||
|Destroy '''10''' / '''30''' / '''75''' / '''150''' / '''275''' / '''450''' / '''800''' in games of Dynaball. | |||
|'''Stages''': 10 / 15 / 25 / 35 / 50 / 70 / 100 <br /> '''Total''': 305 | |||
|- | |||
|[[File:Dynaball Survivor Badge.png|50px]] | |||
|Dynaball Survivor <br /> ('''I''' - '''VII''') | |||
|Survive for at least 2 minutes in '''15''' / '''50''' / '''100''' / '''200''' / '''375''' / '''600''' / '''1100''' games of Dynaball. | |||
|'''Stages''': 10 / 15 / 25 / 35 / 50 / 70 / 100 <br /> '''Total''': 305 | |||
|- | |||
|[[File:Dynaballin Badge.png|50px]] | |||
|Dynaballin | |||
|Eliminate 3 players within 10s in a game of Dynaball. | |||
|50 | |||
|- | |||
|[[File:Dynamite Dreadlord Badge.png|50px]] | |||
|Dynamite Dreadlord | |||
|Eliminate at least 5 players in a single game of Dynaball. | |||
|25 | |||
|- | |||
|[[File:Final Survivor Badge.png|50px]] | |||
|Final Survivor | |||
|Win a game of Dynaball as the only remaining player on your team. | |||
|15 | |||
|- | |||
|[[File:Massive Repairs Badge.png|50px]] | |||
|Massive Repairs | |||
|Place at least 200 repair blocks in a single game of Dynaball. | |||
|15 | |||
|- | |||
|[[File:Slapstick Challenge Badge.png|50px]] | |||
|Slapstick Challenge | |||
|Complete the Slapstick Game Pass Challenge. | |||
|100 | |||
|- | |||
|[[File:Slapstick Pass Badge.png|50px]] | |||
|Slapstick Pass | |||
|Reach level 25 of the Slapstick Game Pass. | |||
|250 | |||
|- | |||
|[[File:Nuclear Challenge Badge.png|50px]] | |||
|Nuclear Challenge | |||
|Complete the Nuclear Game Pass Challenge. | |||
|100 | |||
|- | |||
|[[File:Nuclear Pass Badge.png|50px]] | |||
|Nuclear Pass | |||
|Reach level 25 of the Nuclear Game Pass. | |||
|250 | |||
|- | |||
|[[File:Tactical Powder Badge.png|50px]] | |||
|Tactical Powder | |||
|Turn an enemy crate into powder using a powder bomb during a game of Dynaball. | |||
|25 | |||
|- | |||
|[[File:Ultimate Baller Badge.png|50px]] | |||
|Ultimate Baller | |||
|Win a game of Dynaball as the only remaining player on your team facing off against at least 3 opponents. | |||
|35 | |||
|} | |||
== [[File:Icon-GamePasses.png|32px]] Game Passes == | |||
=== [[File:Slapstick Game Pass.png|32px]] Slapstick === | |||
TBA | |||
=== [[File:Nuclear Game Pass.png|32px]] Nuclear === | |||
TBA | |||
== Update History == | |||
TBA |
Revision as of 15:14, 5 October 2023
Dynaball is a casual PvP game on MCC Island, which was introduced in Patch 0.12.0.
Official Description
Two teams of eight go head to head in this highly charged PVP game. Players must defend their territory, all the while attacking the enemy team with TNT and other fun gadgets to destroy their base and knock them into the void. The last people standing take the win.
Gameplay
Dynaball is a casual PvP game, which involves eliminating the players on the enemy team by way of destroying their platform whilst defending your own platform. The goal is to be the last team standing.
Two teams of 8 players spawn on identical platforms across the open void. Each player is equipped with a slingshot, which they can use to launch devastation to take out the enemy base.
The game consists of two alternating phases:
- Boom Phase (50 seconds) - players can launch TNT and traps onto the enemy base during this phase.
- Peace Phase (15 seconds) - players can patch up their base and build defences during this phase.
Players can obtain blocks for repairs from exploded sections and at the start of each Peace Phase, where they are given 6 additional blocks. Blocks can not be placed outside the building zone, which restricts players from bridging to the enemy's platform or too high above their own platform.
Every 10 seconds, crates consisting of two tiers - TNT and Loot - drop from the sky. Players can break them to receive Dynaballs and other items.
Excluding Dynaballs obtained from crates, there are a set amount of Dynaballs in play at one time - starting with 2, and then progressing to 4 and 6 in the third and seventh cycles respectively.
This means that, at the start of the game (and each time more Dynaballs are introduced into play), one player from each team is randomly selected to receive a Dynaball. Then, once a player uses their Dynaball, a random player from the enemy team is given a new Dynaball.
If a player holds onto a Dynaball for too long, it will warn the player before detonating, knocking them back in a random direction.
Some maps contain sparkling blocks, which will grant players the levitation effect if blown up near them.
After 10 cycles of the Boom and Peace phases, "TNT Time" starts and crates stop spawning - replaced by TNT that falls from the sky.
Core Items
Name | Description |
---|---|
![]() |
Used to launch Dynaballs, Spawners and Powder Bombs. |
Repair Block | Blocks that are used to repair the terrain. Repair blocks are flammable. |
Loot Crate Drops
The following is a list of items you can receive from breaking TNT Crates:
The following is a list of items you can receive from breaking Loot Crates:
Maps
-
Armada
-
Battlement
-
Best Wall
-
Bombardment
-
Dominoes
-
Jenga
-
Strike
-
Thunderstorm
Currently, there are 53 stages of badges for Dynaball, rewarding a total of 2,730 trophies.
TBA
TBA
Update History
TBA