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Dynaball: Difference between revisions

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Players can obtain blocks for repairs from exploded sections and at the start of each Peace Phase, where they are given 6 additional blocks. Blocks can not be placed outside the building zone, which restricts players from bridging to the enemy's platform or too high above their own platform.
Players can obtain blocks for repairs from exploded sections and at the start of each Peace Phase, where they are given 6 additional blocks. Blocks can not be placed outside the building zone, which restricts players from bridging to the enemy's platform or too high above their own platform.


Every 10 seconds, crates consisting of two tiers - TNT and Loot - drop from the sky. Players can break them to receive Dynaballs and other items.
Every 10 seconds, crates consisting of two tiers (TNT and Loot), which would drop from the sky. Players can break them to receive Dynaballs and other items.


Excluding Dynaballs obtained from crates, there are a set amount of Dynaballs in play at one time - starting with 2, and then progressing to 4 and 6 in the third and seventh cycles respectively.<br />This means that, at the start of the game (and each time more Dynaballs are introduced into play), one player from each team is randomly selected to receive a Dynaball. Then, once a player uses their Dynaball, a random player from the enemy team is given a new Dynaball.
Excluding Dynaballs obtained from crates, there are a set amount of Dynaballs in play at one time - starting with 2, and then progressing to 4 and 6 in the third and seventh cycles respectively.<br />This means that, at the start of the game (and each time more Dynaballs are introduced into play), one player from each team is randomly selected to receive a Dynaball. Then, once a player uses their Dynaball, a random player from the enemy team is given a new Dynaball.


If a player holds onto a Dynaball for too long, it will warn the player before detonating, knocking them back in a random direction.
If a player holds onto a Dynaball for too long, it will warn the player before detonating. When detonated, it will knock the player back in a random direction.


Some maps contain [[File:Dynaball Sparkling Block.gif|32px]] sparkling blocks, which will grant players the levitation effect if blown up near them.
Some maps contain [[File:Dynaball Sparkling Block.gif|32px]] sparkling blocks, which will grant players the levitation effect if blown up near them.


After 10 cycles of the Boom and Peace phases, "TNT Time" starts and crates stop spawning - replaced by TNT that falls from the sky.
After 10 cycles of Boom and Peace phases, "TNT Time" starts. Crates would stop spawning, and instead replaced by TNTs.


=== Core Items ===
=== Core Items ===

Revision as of 19:00, 5 October 2023


Dynaball is a casual PvP game on MCC Island, which was introduced in Patch 0.12.0.

Official Description

Two teams of eight go head to head in this highly charged PVP game. Players must defend their territory, all the while attacking the enemy team with TNT and other fun gadgets to destroy their base and knock them into the void. The last people standing take the win.

Gameplay

Dynaball is a casual PvP game, which involves eliminating the players on the enemy team by way of destroying their platform whilst defending your own platform. The goal is to be the last team standing.

Two teams of 8 players spawn on identical platforms across the open void. Each player is equipped with a slingshot, which they can use to launch devastation to take out the enemy base.

The game consists of two alternating phases:

  • Boom Phase (50 seconds) - players can launch TNT and traps onto the enemy base during this phase.
  • Peace Phase (15 seconds) - players can patch up their base and build defences during this phase.

Players can obtain blocks for repairs from exploded sections and at the start of each Peace Phase, where they are given 6 additional blocks. Blocks can not be placed outside the building zone, which restricts players from bridging to the enemy's platform or too high above their own platform.

Every 10 seconds, crates consisting of two tiers (TNT and Loot), which would drop from the sky. Players can break them to receive Dynaballs and other items.

Excluding Dynaballs obtained from crates, there are a set amount of Dynaballs in play at one time - starting with 2, and then progressing to 4 and 6 in the third and seventh cycles respectively.
This means that, at the start of the game (and each time more Dynaballs are introduced into play), one player from each team is randomly selected to receive a Dynaball. Then, once a player uses their Dynaball, a random player from the enemy team is given a new Dynaball.

If a player holds onto a Dynaball for too long, it will warn the player before detonating. When detonated, it will knock the player back in a random direction.

Some maps contain sparkling blocks, which will grant players the levitation effect if blown up near them.

After 10 cycles of Boom and Peace phases, "TNT Time" starts. Crates would stop spawning, and instead replaced by TNTs.

Core Items

Name Description
Slingshot Used to launch Dynaballs, Spawners and Powder Bombs.
Repair Block Blocks that are used to repair the terrain. Repair blocks are flammable.

Loot Crate Drops

TNT Crate

The following is a list of items you can receive from breaking TNT Crates:

Name Official Description
Dynaball Used as ammo. Detonates shortly after landing.


If the ball comes into contact with a player it sticks to them. A stuck dynaball will shortly after explode into a cluster of more dynaballs.

Loot Crate

The following is a list of items you can receive from breaking Loot Crates:

Name Official Description
Spawner o' Creepies Used as ammo. Sticks to terrain upon landing and starts spawning creepers until destroyed.
Spawners can be destroyed by hand.
Spawner o' Skellys Used as ammo. Sticks to terrain upon landing and starts spawning skeletons until destroyed.
Skeletons shoot dynaballs at players.
Spawners can be destroyed by hand.
Spawner o' Zombos Used as ammo. Sticks to terrain upon landing and starts spawning Zombies until destroyed.
Spawners can be destroyed by hand.
Powder Bomb Used as ammo. Upon impact it disintegrates blocks into powder within the blast area.
Powder is affected by gravity.
Chicken Air Strike Call in a chicken air strike by aiming at a target location.
The strike chicken flies in a straight line laying a line of dynaballs until it flies off into the sunset.
Rocket Cannon The Rocket Cannon from Rocket Spleef.
Shoots a fast moving rocket in a straight line that explodes on impact destroying blocks and knocking back enemies.
Carries a maximum of 3 rockets.
Jump Potion Jump Boost II (01:30)
Drink a potion to increase your jumping height.
Speed Potion Speed (03:00)
When Applied:
+20% Speed
Drink a potion to increase your movement speed.
Spark Of Levitation III Levitate yourself 13 blocks over 12s.

Maps

Badges

Currently, there are 53 stages of badges for Dynaball, rewarding a total of 2,730 trophies.

Name Description Trophies Rewarded
Airstrike Assassin Eliminate 2 players within 5-15s of using an airstrike during a game of Dynaball. 35
Dynaball Champion
(I - VII)
Win 3 / 7 / 15 / 30 / 60 / 100 / 175 games of Dynaball while surviving to the end. Stages: 10 / 15 / 25 / 35 / 50 / 70 / 100
Total: 305
Dynaball Demolitionist
(I - VII)
Destroy 2000 / 6000 / 15000 / 30000 / 60000 / 100000 / 150000 blocks in a game of Dynaball. Stages: 10 / 15 / 25 / 35 / 50 / 70 / 100
Total: 305
Dynaball Engineer Place 1000 / 3000 / 7000 / 15000 / 25000 / 45000 / 80000 repair blocks in games of Dynaball. Stages: 10 / 15 / 25 / 35 / 50 / 70 / 100
Total: 305
Dynaball Sniper
(I - VII)
Eliminate 10 / 30 / 75 / 150 / 275 / 450 / 800 players in games of Dynaball. Stages: 10 / 15 / 25 / 35 / 50 / 70 / 100
Total: 305
Dynaball Spawner Smasher
(I - VII)
Destroy 10 / 30 / 75 / 150 / 275 / 450 / 800 in games of Dynaball. Stages: 10 / 15 / 25 / 35 / 50 / 70 / 100
Total: 305
Dynaball Survivor
(I - VII)
Survive for at least 2 minutes in 15 / 50 / 100 / 200 / 375 / 600 / 1100 games of Dynaball. Stages: 10 / 15 / 25 / 35 / 50 / 70 / 100
Total: 305
Dynaballin Eliminate 3 players within 10s in a game of Dynaball. 50
Dynamite Dreadlord Eliminate at least 5 players in a single game of Dynaball. 25
Final Survivor Win a game of Dynaball as the only remaining player on your team. 15
Massive Repairs Place at least 200 repair blocks in a single game of Dynaball. 15
Slapstick Challenge Complete the Slapstick Game Pass Challenge. 100
Slapstick Pass Reach level 25 of the Slapstick Game Pass. 250
Nuclear Challenge Complete the Nuclear Game Pass Challenge. 100
Nuclear Pass Reach level 25 of the Nuclear Game Pass. 250
Tactical Powder Turn an enemy crate into powder using a powder bomb during a game of Dynaball. 25
Ultimate Baller Win a game of Dynaball as the only remaining player on your team facing off against at least 3 opponents. 35

Game Passes

Slapstick

TBA

Nuclear

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
PREMIUM
ROAD
TBA
TBA
TBA
TBA
TBA TBA
FREE
ROAD
TBA
TBA
TBA
TBA
TBA

Update History

TBA