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Battle Box: Difference between revisions

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'''Battle Box''' is a round-based PvP/CTO game on MCC Island, which was introduced in [[Patch 0.1.0]], with the release of the server.
'''Battle Box''' is a round-based PvP/CTO game on MCC Island, which was introduced in [[Patch 0.1.0]], with the release of the server.



Revision as of 20:15, 21 October 2023


Battle Box is a round-based PvP/CTO game on MCC Island, which was introduced in Patch 0.1.0, with the release of the server.

Official Description

An epic PvP-centric game - think capture the flag but in quick-fire rounds! Pick your specialist combat kit, unique to each map, and get ready for a fight! As a team of 4, battle it out against the other teams to fill a central capture point and win the game!

Gameplay

Battle Box is a round-based team game, which involves capturing a central objective of 9 concrete blocks before the other team. Each game consists of four teams of four facing off in three 1-minute rounds. The team with the most score at the end of the game wins.

In order to win a round, teams must either completely fill the capture point with their coloured concrete blocks, or have more blocks placed than the other team. Killing the opposing players is not required to win the round, but awards some score. If neither team places any blocks or the same amount of blocks are placed by each team at the end of the round, the round is declared a draw.

The capture point is locked for the first ten seconds of each round, meaning the concrete blocks can not be broken.

At the start of the game, players can choose one of five different kit types relating to a specific play style. Each kit provides players with items relating to that specific play style and changes depending on the map being played. Depending on the kit and the map that's being played, they can provide the player with weapons, potions, arrows, sparks or orbs. Players can also pick up items within the maps to offer even more versatility in combat.

Score is awarded as so:

  • 45 for personal eliminations.
  • 480 (120 for each team member) to the team that captures the objective, or has the most blocks in the objective.

Combat Items

Orbs

Orbs are similar to potions in that they apply effects when they're thrown, but they're unique in that they can be thrown much further and have a much larger radius. They also can have timed delays before applying their effect.

Name Description
Orb Of Glowing Throw an orb that explodes on impact making enemies in the blast area glow for 8s.
You are affected if in the blast area!
Orb Of Levitation Throw an orb that explodes on impact giving levitation that immobilizes enemies in the blast area for 2.7s.
You are affected if in the blast area!
Orb Of Regeneration II Throw an orb that explodes on impact healing allies in the blast area for 4 over 2.4s.
Effect heals you 50% less.
File:Timed Orb Of Harming.gif Timed Orb Of Harming II Throw an orb that detonates after 2.2s damaging enemies in the blast 6 .
You are affected if in the blast area!
File:Quick Timed Orb Of Blindness.gif Quick Timed Orb Of Blindness Throw an orb that detonates after 0.8s blinding enemies in the blast area for 4s. Blinded players cannot sprint.
You are affected if in the blast area!
File:Quick Timed Orb Of Levitation.gif Quick Timed Orb Of Levitation Throw an orb that detonates after 0.8s giving levitation that immobilizes enemies in the blast area for 3.5s.
You are affected if in the blast area!

Sparks

Sparks are consumable items that apply potion effects upon use. They do not have a use-time, and activate immediately upon right-clicking. Sparks can only be used on the player holding them.

Name Description
Spark Of Invisibility Become invisible for 3s.
Held items are still visible.
Spark Of Levitation II Levitate youself 13 Blocks over 1.2s.
Spark Of Regeneration II Heal yourself for 4 over 2.4s.
Spark Of Speed Increase your movement speed by 60% for 1.8s.

Kits

At the start of the game, players can choose one of five different kits. Each kit provides players with unique items, such as crossbows, potions and cobwebs, relating to that specific play style and changes depending on the map being played. Kits cannot be changed after the game starts, but the player's items refill after each round.

There are 7 kit types in Battle Box, each with different strengths and weaknesses. The main difference between each kit is its weapons. All kits contain infinite concrete blocks, Leather Boots, and an Efficiency II Iron Pickaxe.

  • Baller - Using your selection of orbs, control the battlefield with area effects!
    (Focused on orbs and defense)
  • Flanker - Dart behind the enemy and catch them off-guard using your agility!
    (Focused on speed and offense)
  • Gadgeteer - Never be unprepared with a special gadget for every occasion!
    (Focused on traps and placeables)
  • Healer - Keep yourself and your team in fighting shape to outlast the enemy!
    (Focused on support)
  • Scrapper - Hop into the fray and face your enemies head-on!
    (Focused on close-quarters)
  • Sharpshooter - Precision is your trademark; keep your distance and shoot them down!
    (Focused on range)
  • Trickster - Distract and disrupt the enemy with your stealth and tricks!
    (Focused on sneaking)

Each map contains a selection of five of these types. Additionally, they each have different default items, given to players regardless of their kit, and the same kit on different maps may contain slightly different items to account for the gameplay differences of each map.

The list of default items, selection of kits and individual items within each kit can be found below.

Canal

Default Items: 8x Arrow

  • Scrapper - Bow, Stone Sword, Spark Of Regeneration II, Quick Timed Orb Of Blindness
  • Flanker - Bow, Stone Sword, Depth Strider III Boots, 3x Spark Of Speed
  • Trickster - Crossbow, Stone Sword, 5x Cobweb, Spark Of Invisibility
  • Healer - Bow, Knockback II Wooden Axe, 3x Orb Of Regeneration II, Spark Of Invisibility
  • Sharpshooter - Quick Charge II Crossbow, 8x Arrow, 4x Orb Of Levitation, Spark Of Speed
Paint Factory

Default Items: Stone Sword, Bow, 10x Arrow

  • Gadgeteer - 6x Arrow, 4x Cobweb, 2x Quick Timed Orb Of Blindness
  • Sharpshooter - Crossbow, 2x Orb Of Levitation
  • Flanker - Speed Potion, Timed Orb Of Harming II
  • Healer - 2x Orb Of Regeneration II, 2x Spark Of Speed
  • Trickster - Spark Of Invisibility, Spark Of Speed
Train Station

Default Items: Stone Sword, 16x Arrow

  • Flanker - Bow, Timed Orb Of Harming II, 3x Spark Of Speed
  • Baller - Bow, Timed Orb Of Harming II, Quick Timed Orb Of Blindness
  • Sharpshooter - Quick Charge I Crossbow, Spark Of Speed, Spark Of Regeneration II
  • Trickster - Punch I Bow, 4x Cobweb, Spark Of Regeneration II
  • Scrapper - Multishot Crossbow, Quick Timed Orb Of Blindness
Gold Mine

Default Items: Stone Sword, Spark Of Levitation II, 16x Arrow

  • Healer - Bow, 3x Orb Of Regeneration II
  • Sharpshooter - Quick Charge I Crossbow, Spark Of Speed
  • Flanker - Bow, 6x Arrow, 3x Spark Of Speed
  • Scrapper - Bow, Splash Potion of Harming, Spark of Regeneration II
  • Gadgeteer - Bow, 2x TNT, 5x Cobweb
Pipes

Default Items: Stone Sword, 16x Arrow

  • Flanker - Bow, Timed Orb Of Harming II, 3x Spark Of Speed
  • Baller - Bow, Timed Orb Of Harming II, Orb Of Glowing
  • Gadgeteer - Punch I Bow, 4x Cobweb, 2x TNT
  • Sharpshooter - Quick Charge I Crossbow, Timed Orb Of Harming II
  • Scrapper - Multishot Crossbow, Quick Timed Orb Of Blindness
Haunted House

Default Items: 12x Arrow

  • Baller - Stone Sword, Timed Orb Of Harming II, Orb Of Glowing
  • Scrapper - Stone Sword, Spark Of Regeneration II, Orb Of Glowing
  • Trickster - Stone Sword, 2x Spark Of Invisibility
  • Flanker - Stone Sword, Spark Of Invisibility, 3x Spark Of Speed
  • Healer - Knockback II Wooden Axe, 3x Orb Of Regeneration II, Spark Of Invisibility
Slay

Default Items: 10x Arrow

  • Flanker - Stone Sword, Bow, Timed Orb Of Harming II, 3x Spark Of Speed
  • Baller - Stone Sword, Bow, Timed Orb Of Harming II, Orb Of Glowing
  • Gadgeteer - Stone Sword, Bow, Potion of Leaping, Spark Of Speed
  • Scrapper - Iron Sword, Bow, Golden Apple
  • Sharpshooter - Knockback I Wooden Sword, Quick Charge II Crossbow, 4x Arrow
Watermill

Default Items: Bow, 10x Arrow

  • Flanker - Stone Sword, 3x Spark Of Speed
  • Scrapper - Stone, Timed Orb Of Harming II, Spark Of Regeneration II
  • Healer - Knockback II Wooden Sword, 3x Orb Of Regeneration II, Spark Of Invisibility
  • Sharpshooter - Quick Charge II Crossbow, 6x Arrow, Spark Of Speed
  • Trickster - Wooden Axe, 2x TNT, Spark Of Invisibility
Ships

Default Items: Bow, 7x Arrow

  • Gadgeteer - Stone Sword, Timed Orb Of Harming II, Orb Of Glowing, Spark Of Regeneration II
  • Baller - Stone Sword, Timed Orb Of Harming II, Quick Timed Orb Of Levitation
  • Sharpshooter - Quick Charge I Crossbow, 6x Arrow, Quick Timed Orb Of Levitation
  • Healer - Knockback II Wooden Sword, 3x Orb Of Regeneration II, Spark Of Invisibility
  • Flanker - Stone Sword, Potion of Leaping, 2x Spark Of Speed
Prison

Default Items: 8x Arrow

  • Scrapper - Stone Sword, Bow, 2x Quick Timed Orb Of Blindness
  • Baller - Wooden Sword, Bow, 2x Orb Of Glowing, Orb of Regeneration II
  • Trickster - Wooden Sword, Bow, 2x Spark Of Invisibility, 2x TNT
  • Gadgeteer - Wooden Sword, Punch I Bow, 2x Cobweb, Quick Timed Orb Of Levitation
  • Flanker - Stone Sword, Bow, 3x Spark Of Speed
Villa

Default Items: Bow, 10x Arrow

  • Flanker - Wooden Sword, 2x Spark Of Speed, Spark Of Invisibility
  • Scrapper - Stone Sword, Spark Of Speed, Timed Orb Of Harming II
  • Healer - Wooden Sword, 3x Orb Of Regeneration II, Orb Of Levitation, 4x Arrow
  • Gadgeteer - Wooden Sword, Orb Of Glowing, 2x Cobweb, TNT
  • Trickster - Wooden Sword, 2x Quick Timed Orb Of Blindness, Spark Of Invisibility
Pumpkin Patch

Default Item: Spark Of Levitation II

  • Sharpshooter - Quick Charge I Crossbow, 12x Arrow
  • Healer - Wooden Sword, Bow, 6x Arrow, 2x Orb Of Regeneration II
  • Flanker - Stone Sword, Bow, 6x Arrow, Spark Of Invisibility
  • Scrapper - Stone Sword, Bow, 6x Arrow, Splash Potion of Harming
  • Gadgeteer - Stone Sword, Timed Orb Of Harming II, Orb Of Glowing

Experience Table

The table below depicts how experience points are granted to players for this game:

Placement Experience Points Granted
1st 70
2nd 50
3rd 35
4th 25
(Bonus) +3xp/kill

Maps

Each map in battle box requires different strategies, both due to their different structure, as well as their different kit loadouts.

Badges

Currently, there are 42 stages of badges for Battle Box, rewarding a total of 2,225 trophies.

Name Description Trophies Rewarded
Ace in the Box Personally eliminate all 4 members of the opposing team in a round of Battle Box. 25
Ace From Afar Personally eliminate all 4 members of the opposing team in a round of Battle Box using only ranged weapons. 35
Aerial Assault Objective hidden...
[Reveal]
Eliminate a player in Battle Box using a ranged weapon while you have the levitation effect.
25
Blind Brawl Eliminate a player in Battle Box while you have the blindness effect. 15
Demolitions Expert Personally eliminate at least 3 members of the opposing team in a single round of Battle Box using only explosives. 35
Flawless Battle Place 1st as a team without any member of your team dying during a game of Battle Box. 25
Battle Box Player
(I - VII)
Play all rounds of Battle Box in 15 / 50 / 125 / 250 / 475 / 800 / 1300 games. Stages: 10 / 15 / 25 / 35 / 50 / 70 / 100
Total: 305
Raiders Challenge Complete the Raiders Game Pass Challenge. 100
Raiders Pass Reach Level 25 of the Raiders Game Pass. 250
Knights Challenge Complete the Knights Game Pass Challenge. 100
Knights Pass Reach level 25 of the Knights Game Pass. 250
Battle Box Warrior
(I - VII)
Eliminate 25 / 75 / 175 / 400 / 700 / 1200 / 2000 players in games of Battle Box. Stages: 10 / 15 / 25 / 35 / 50 / 70 / 100
Total: 305
Savior Ace Objective hidden...
[Reveal]
Personally eliminate all 4 members of the opposing team in Battle Box after all your teammates have been eliminated that round.
50
Stealthy Takedown Objective hidden...
[Reveal]
Eliminate a player in Battle Box while you have the invisibility effect.
10
Battle Box Champion
(I - VII)
Finish 5 / 15 / 35 / 75 / 150 / 250 / 400 games of Battle Box with your team in 1st place. Stages: 10 / 15 / 25 / 35 / 50 / 70 / 100
Total: 305
Battle Box Expert
(I - VII)
Win 25 / 75 / 175 / 375 / 700 / 1200 / 2000 rounds of Battle Box. Stages: 10 / 15 / 25 / 35 / 50 / 70 / 100
Total: 305
Ultimate Ace Personally eliminate all 4 members of all opposing teams in a single game of Battle Box. 50
Untouchable Assassin Place 1st as a team in Battle Box without personally being hit during any rounds and personally getting at least 4 eliminations. 35

Game Passes

Game Passes/Battle Box

Update History

Closed Beta
0.1.0 Added Battle Box
0.1.1 An "objective failed" sound will now play when the enemy captures the capture point.
Quick Timed Orbs Of Blindness:
The radius of explosion has been slightly increased.
Weakened the reduction of the effect’s power when further away from center.
Kit Updates:
Canal
Trickster - cobwebs increased from 3 to 5.
Paint Factory
Gadgeteer - gained 4 cobwebs.
Trickster - cobwebs replaced with a Spark Of Speed.
Train Station
Scrapper - Removed Spark Of Regeneration II.
0.2.0 Introduced a new map, Gold Mine
Reduced wait time between rounds (from 25 seconds to 15 seconds)
You can now only place concrete in the capture point.
0.2.1 Team colour combinations tweaked to not be too similar to each other. (later tweaked again in 0.3.0)
0.3.0 The capture point is now locked for the first 10 seconds of a round. Concrete cannot be broken until this expires.
Map Adjustments:
Paint Factory
Removed unnecessary cover in the capture point area to make it more open.
Raised capture point to provide better cover.
Expanded the lower defence.
Mine
Closed up the centre of the upper tunnels, which are accessible using a spark of levitation.
The player icon on the boss bar and scoreboard are now coloured based on the team colour.
0.3.2 Players are no longer able to break their team's concrete blocks.
Health below names are now displayed correctly in rounds 2 and 3.
0.3.3 Introduced new limited-time map for Halloween 2022, Haunted House.
0.3.4 Players now get their last selected kit if they do not press confirm instead of a random one.
November 8th, 2022 Removed Haunted House (end of Halloween 2022).
0.3.5 Widened the stone bridge at the top of Gold Mine.
0.4.0 (after MCC 28) Introduced new limited-time map for Winter 2022, Santa's Slay.
Added new health bars.
The blindness effect used in timed orbs of blindness now hides player names and health bars.
When you complete a round, if the other matchup is still happening, you will begin spectating the other team’s round.
0.4.1 In Canal, swords, bows, and crossbows, will now correctly be placed in the first and second slot of the hotbar.
0.4.2 Removed Santa's Slay (end of Winter 2022).
0.4.3 Disabled certain items such as orbs, and sparks during the pre-game to prevent players from accidentally using them.
0.6.0 Introduced a new map, Pipes.
Cleaned up some of the language surrounding winning rounds/games.
0.6.2 Blocked off the ceiling and some higher caves on Gold Mine.
0.7.0 Increased the effect duration of Sparks Of Speed from 1.2 seconds to 1.5 seconds.
Map kit changes:
Gold Mine
Sharpshooter - Removed 6 Arrows.
Flanker - Added 6 Arrows.
Train Station
Sharpshooter - Removed Timed Orb of Harming, added Spark of Speed.
0.7.1 Players now remain visible for a few seconds after winning.
Fixed inconsistent visuals when spectating players.
Patched up a hole on Pipes that could let you escape the start cage early.
0.7.2 Fixed an issue where spectators were teleported to the wrong matches.
Fixed an issue where the boss bar showed the wrong opposing team.
0.7.3 Disabled water flowing.
0.7.5 Fixed an issue that could rarely cause kits not to be given.
Made some changes to Paint Factory to remove some places you could hide by levitating.
Open Beta
0.8.0 Introduced 2 new maps, Slay and Watermill - Slay being an alternate version of the time-limited Santa's Slay map.
Re-introduced Haunted House, previously a limited-time map for Halloween 2022.
0.10.0 Introduced a new map, Ships.
Swapped wooden swords for stone swords in the kits of Haunted House.
Increased the duration of Sparks of Speed from 1.5 secs to 1.8 secs.
Increased the duration of Orbs of Levitation from 2.4 secs to 2.7 secs.
Turned off the feature that shuts down games if they fall below the required player count.
0.11.0 XP Adjustments:
1st Place
80 → 70
2nd Place
60 → 50
3rd Place
40 → 35
4th Place
30 → 25
Player Kill
4 → 3
0.14.0 Introduced a new map, Pumpkin Patch.