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Private Lobbies: Difference between revisions

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Created page with "{{Notice|This feature is only accessible to players with the MCC+ subscription. You can buy one by visiting the [https://store.mccisland.net/#mcc webstore].}}'''Private Lobbies''' (more colloquially known as '''Plobbies''') are lobbies hosted by players to play private games with custom settings, similar to the Party system. Plobbies require at least 4 players, and can have up to 40 players in it. The following is a list of settings per mini-game, as well as settings fo..."
 
Lavaburgs (talk | contribs)
spacing between notice and body
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{{Notice|This feature is only accessible to players with the MCC+ subscription. You can buy one by visiting the [https://store.mccisland.net/#mcc webstore].}}'''Private Lobbies''' (more colloquially known as '''Plobbies''') are lobbies hosted by players to play private games with custom settings, similar to the Party system. Plobbies require at least 4 players, and can have up to 40 players in it.
{{Notice|This feature is only accessible to players with the MCC+ subscription. You can buy one by visiting the [https://store.mccisland.net/#mcc webstore].}}
 
 
'''Private Lobbies''' (more colloquially known as '''Plobbies''') are lobbies hosted by players to play private games with custom settings, similar to the Party system. Plobbies require at least 4 players, and can have up to 40 players in it.


The following is a list of settings per mini-game, as well as settings for the Plobby itself.
The following is a list of settings per mini-game, as well as settings for the Plobby itself.

Revision as of 13:49, 7 June 2024

This feature is only accessible to players with the MCC+ subscription. You can buy one by visiting the webstore.


Private Lobbies (more colloquially known as Plobbies) are lobbies hosted by players to play private games with custom settings, similar to the Party system. Plobbies require at least 4 players, and can have up to 40 players in it.

The following is a list of settings per mini-game, as well as settings for the Plobby itself.

General Settings

These are settings for the plobby itself, such as privacy and team settings.
  • Lobby Name
    The name shown for this Private Lobby on the Plobby Browser.
  • Lobby Description
    The description shown for this Private Lobby on the Plobby Browser.
  • Player Limit
    Changes the maximum players that can play in your Private Lobby. All remaining slots can be taken up by spectators.
    Must be between 4 and 40.
  • Lobby Type
    Change how players can join your Private Lobby.
    Your join code will be displayed on the info icon in the Private Lobby Main Menu.
    Players can use /plobby join CODE
  • Default Join Pool
    Set which pool new players are added to by default. Automatic will add to players until the player limit has been reached, at which point it adds to spectators.
  • Party Invite Permissions
    Allow Parties to invite players to your Private Lobby.
  • Party Grouping
    Changes how parties are used to form teams. By default, players that share a party are placed on the same team.
  • Auto Shuffle
    Automatically shuffles all players not in the leader's party between the players and spectator groups after each game.
  • Auto Kick
    Automatically kicks all offline players from the Private Lobby when trying to start.
  • Show Invite Code On-Screen
    Show the Private Lobby's Invite Code on-screen in the scoreboard.
    Only applies when using the Join by Code Lobby Type.
  • Let Kicked Re-join
    Configures whether players that have been kicked from the Private Lobby are allowed to join again. If disabled, a kicked player cannot rejoin this Private Lobby until it is re-created.
    Players that are in the Ignore List of the leader can never join a Private Lobby.

Rocket Spleef Rush Settings

Rocket Spleef Rush has the following settings:
  • Map Pool
    Configures which maps will be used for this game.
  • Enable Elytra Durability
    Configures whether elytras have durability.
  • Player Punching
    Configures whether players can punch one another.
  • Maximum Ammo Capacity
    The maximum amount of rockets that can be held in the Rocket Cannon.

Sky Battle Settings

Sky Battle has the following settings:
  • Map Pool
    Configures which maps will be used for this game.
  • Team Limit
    Changes the maximum amount of teams the game will have. If fewer teams are available more players will be assigned to each team. Teams will have 4 members by default. Must be between 2 and 8.
  • Fall Damage
    Configures whether players take fall damage.

Battle Box Settings

Battle Box has the following settings:
  • Map Pool
    Configures which maps will be used for this game.
  • Team Limit
    Changes the maximum amount of teams the game will have. If fewer teams are available more players will be assigned to each team. Teams will have 4 members by default. Must be between 2 and 10.
  • Round Amount
    Configures the amount of rounds that will be played. If set to 'auto' the amount of rounds will be automatically determined based on the team amount. Must be between 1 and 25.
  • Maximum Kit Selections
    Configures the amount of players that can claim the same kit. If there are more players than claimable kits some players will not receive any kit. Must be between 0 and 4.

Dynaball Settings

Dynaball has the following settings:
  • Map Pool
    Configures which maps will be used for this game.
  • Enable Crate Items
    Configures which items can drop from crates.

Hole in the Wall Settings

Hole in the Wall has the following settings:
  • Map Pool
    Configures which maps will be used for this game.
  • Enabled Traps
    Configures which traps appear. Certain traps may already be disabled based on the selected map.

TGTTOS Settings

To Get To The Other Side has the following settings:
  • Map Pool
    Configures which maps will be used for this game.
  • Enabled Modifiers
    Configures which modifiers appear. Certain modifiers may already be disabled based on the selected map.
  • Player Punching
    Configures whether players can punch one another.
  • Modifier Amount
    Configures the amount of rounds that will have a modifier. When set to default, there will be a 40% chance for each round to have a modifier, with at least 1 round always having one.