To Get To The Other Side: Difference between revisions
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HypnoSpeaker (talk | contribs) added info box :D |
HypnoSpeaker (talk | contribs) Added game description and modifiers, need to edit modifier list with the specific level enchants/potion effects and add map list still |
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{{Game|image=Tgttos banner.png|type=Movement|abbreviation=TGTTOS|introduced=[[0.1.0]] (August 20th, 2022)|maps=16|rounds=3|round_duration=90 Seconds|players=16-20}} | {{Game|image=Tgttos banner.png|type=Movement|abbreviation=TGTTOS|introduced=[[0.1.0]] (August 20th, 2022)|maps=16|rounds=3|round_duration=90 Seconds|players=16-20}}To Get To The Other Side is a movement-centric game which takes place across three rounds. Each player must race from the starting location to the chicken pit at the end of the map, and punch a chicken. Score is granted to players based on what place they earn at the end of each round, plus a bonus for finishing in the top ten. Players are also able to punch each other tactically in order to attempt to secure a better placement. | ||
== Modifiers == | |||
Every round played, there is a chance that a modifier becomes active. These modifiers can range from level changes, to extra items to sabotage other players. Below is a list of each: | |||
* Crack Shot - Players are given a punch <level> bow and two arrows, which slowly regenerate over time. | |||
* Crumbling Blocks - Blocks placed by players quickly crack and then are destroyed. | |||
* Double Time - Players are given Speed <level>, but the maximum level time is halved (from 90 to 45 seconds). | |||
* Early Birds - Chickens are spawned intermittently throughout the map, before the chicken pit at the end. | |||
* One Life - Each player only has one life. If the player falls into the void, they automatically DNF. | |||
* Red Light, Green Light - A traffic light, with text and audio ques, is shown at the top of the screen. During green light, players can move safely. During red light, players have a short amount of time to stop moving, or risk exploding and being sent back to the start. Certain movement, such as punching, and breaking/placing blocks, is allowed during the red light. The maximum round time is also extended to 2 minutes. | |||
* Slap Stick - players are given knockback <level> sticks. | |||
* TNT Time - Lit TNT rains from the sky. This TNT can break blocks (including blocks that make up the level) and deal knockback. |
Revision as of 21:33, 17 July 2023
Modifiers
Every round played, there is a chance that a modifier becomes active. These modifiers can range from level changes, to extra items to sabotage other players. Below is a list of each:
- Crack Shot - Players are given a punch <level> bow and two arrows, which slowly regenerate over time.
- Crumbling Blocks - Blocks placed by players quickly crack and then are destroyed.
- Double Time - Players are given Speed <level>, but the maximum level time is halved (from 90 to 45 seconds).
- Early Birds - Chickens are spawned intermittently throughout the map, before the chicken pit at the end.
- One Life - Each player only has one life. If the player falls into the void, they automatically DNF.
- Red Light, Green Light - A traffic light, with text and audio ques, is shown at the top of the screen. During green light, players can move safely. During red light, players have a short amount of time to stop moving, or risk exploding and being sent back to the start. Certain movement, such as punching, and breaking/placing blocks, is allowed during the red light. The maximum round time is also extended to 2 minutes.
- Slap Stick - players are given knockback <level> sticks.
- TNT Time - Lit TNT rains from the sky. This TNT can break blocks (including blocks that make up the level) and deal knockback.