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To Get To The Other Side: Difference between revisions

From MCC Island Wiki
added info box :D
 
Added game description and modifiers, need to edit modifier list with the specific level enchants/potion effects and add map list still
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{{Game|image=Tgttos banner.png|type=Movement|abbreviation=TGTTOS|introduced=[[0.1.0]] (August 20th, 2022)|maps=16|rounds=3|round_duration=90 Seconds|players=16-20}}
{{Game|image=Tgttos banner.png|type=Movement|abbreviation=TGTTOS|introduced=[[0.1.0]] (August 20th, 2022)|maps=16|rounds=3|round_duration=90 Seconds|players=16-20}}To Get To The Other Side is a movement-centric game which takes place across three rounds. Each player must race from the starting location to the chicken pit at the end of the map, and punch a chicken. Score is granted to players based on what place they earn at the end of each round, plus a bonus for finishing in the top ten. Players are also able to punch each other tactically in order to attempt to secure a better placement.
 
== Modifiers ==
Every round played, there is a chance that a modifier becomes active. These modifiers can range from level changes, to extra items to sabotage other players. Below is a list of each:
 
* Crack Shot - Players are given a punch <level> bow and two arrows, which slowly regenerate over time.
* Crumbling Blocks - Blocks placed by players quickly crack and then are destroyed.
* Double Time - Players are given Speed <level>, but the maximum level time is halved (from 90 to 45 seconds).
* Early Birds - Chickens are spawned intermittently throughout the map, before the chicken pit at the end.
* One Life - Each player only has one life. If the player falls into the void, they automatically DNF.
* Red Light, Green Light - A traffic light, with text and audio ques, is shown at the top of the screen. During green light, players can move safely. During red light, players have a short amount of time to stop moving, or risk exploding and being sent back to the start. Certain movement, such as punching, and breaking/placing blocks, is allowed during the red light. The maximum round time is also extended to 2 minutes.
* Slap Stick -  players are given knockback <level> sticks.
* TNT Time - Lit TNT rains from the sky. This TNT can break blocks (including blocks that make up the level) and deal knockback.

Revision as of 21:33, 17 July 2023

To Get To The Other Side is a movement-centric game which takes place across three rounds. Each player must race from the starting location to the chicken pit at the end of the map, and punch a chicken. Score is granted to players based on what place they earn at the end of each round, plus a bonus for finishing in the top ten. Players are also able to punch each other tactically in order to attempt to secure a better placement.

Modifiers

Every round played, there is a chance that a modifier becomes active. These modifiers can range from level changes, to extra items to sabotage other players. Below is a list of each:

  • Crack Shot - Players are given a punch <level> bow and two arrows, which slowly regenerate over time.
  • Crumbling Blocks - Blocks placed by players quickly crack and then are destroyed.
  • Double Time - Players are given Speed <level>, but the maximum level time is halved (from 90 to 45 seconds).
  • Early Birds - Chickens are spawned intermittently throughout the map, before the chicken pit at the end.
  • One Life - Each player only has one life. If the player falls into the void, they automatically DNF.
  • Red Light, Green Light - A traffic light, with text and audio ques, is shown at the top of the screen. During green light, players can move safely. During red light, players have a short amount of time to stop moving, or risk exploding and being sent back to the start. Certain movement, such as punching, and breaking/placing blocks, is allowed during the red light. The maximum round time is also extended to 2 minutes.
  • Slap Stick - players are given knockback <level> sticks.
  • TNT Time - Lit TNT rains from the sky. This TNT can break blocks (including blocks that make up the level) and deal knockback.