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Patch 0.2.0

From MCC Island Wiki
Revision as of 00:51, 30 September 2023 by TheMysterys (talk | contribs) (Added infobox)


Major update adding 4 new maps, as well as quest balancing among other changes.

Features

General Changes

  • The 'Leave' hotbar button in the post-game now removes you from the current queue automatically
  • You can now open hotbar menu icons from inside the vanilla Minecraft inventory (E by default)
  • Tweaked matchmaking slightly to help avoid the issue where your queue gets reset multiple times before finally locking in players for the next match
  • Added new automatic server announcement messages to help give them more info about various things on the server
  • Fixed alignment of tab menu dots with big names
  • Improved speed of matchmaking teleportation
  • Added some initial work for AFK-prevention in games
  • Stability and performance improvements

Quest Changes

Quests were relatively inconsistent with the amount of times to complete per rarity, these changes are meant to help remedy that.

  • Finalist in the Wall (Top 5) - Increased completion requirements by about 50%.
  • Champion in the Wall (Top 3) - Increased completion requirements by about 50%
  • Hole-y Maneuvers (Survive Walls) - Reduced completion requirements by about 25%
  • Finalist of the Other Side (Top 8 in a Game) - Roughly doubled quest completion requirements
  • Get to the Finalist Side (Top 8 in a Round) - Roughly doubled quest completion requirements
  • Champion of the Other Side (Top 5 in a Game) - Increased completion requirements by about 50%
  • Get to the Champion Side (Top 5 in a Round) - Increased completion requirements by about 50%
  • Battle Box Competitor (Play Games) - Slightly reduced completion requirements
  • Battle in the Box (Player Kills) - Reduced completion requirements by about 35-50% depending on rarity
  • Box From Afar (Ranged Player Kills) - Reduced completion requirements by about 30-50% depending on rarity
  • Boom Box (Explosive Kills) - Removed common and uncommon quest versions and reduced completion requirements of rare to legendary versions by about 50%.
  • Sky Battle Competitor (Play Games) - Increased completion requirements by about 30%
  • Battle in the Sky (Player Kills) - Increased completion requirements by about 50-80% depending on rarity
  • Sky Shots (Ranged Player Kills) Increased completion requirements by about 40-70% depending on rarity

Game Changes

  • Replaced Steve and Alex heads with a player icon on the Bossbar and Scoreboard
  • Players now respawn at the spectator spawn point instead of their team's after being eliminated in Sky Battle
  • Ceiling and floor borders now render much denser for nearby players to make them easier to see
  • Loot changes
    • Axes have been found to be too strong so each axe has been lowered to the subsequently weaker material. They also now only appear in tier 3 or 4 chests
    • Netherite swords were also too strong, so it was replaced with a diamond axe.
  • Reduced wait time between rounds
  • Players who have finished are marked with a tick mark instead of a skull
  • Fixed misalignment of placements in the tab menu

Bug Fixes

  • Fixed a bug where TNT and creepers would not cause damage to the user in Sky Battle and Battle Box
  • Fixed an issue that caused players to get stuck in game queues for longer than they should
  • Fixed the issue where players were being awarded with an outdated item "Golden Customization Crates"