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Battle Box

From MCC Island Wiki
Revision as of 16:49, 29 September 2023 by MTOnline (talk | contribs)

Battle Box is a round-based arena team game centred around a central objective of 9 concrete blocks. The game's aim is to gain the most points for your team over 3 rounds. 45 points are awarded for a kill, and 600 points are awarded for completing the objective by filling the central space with your team's colour concrete.

Orbs

Orbs are similar to potions in that they apply effects when they're thrown, but they're unique in that they can be thrown much further and have a timed delay before applying their effect and have a much larger radius.

There are five orbs available in Battle Box, two positive and three negative: instant damage, blindness, health, glowing, and levitation.

Name Description
Orb Of Glowing Throw an orb that explodes on impact making enemies in the blast area glow for 8s.
You are affected if in the blast area!
Orb Of Levitation Throw an orb that explodes on impact giving levitation that immobilizes enemies in the blast area for 2.7s.
You are affected if in the blast area!
Orb Of Regeneration II Throw an orb that explodes on impact healing allies in the blast area for 4 over 2.4s.
Effect heals you 50% less.
Timed Orb Of Harming II Throw an orb that detonates after 2.2s damaging enemies in the blast 6 .
You are affected if in the blast area!
Quick Timed Orb Of Blindness Throw an orb that detonates after 0.8s blinding enemies in the blast area for 4s. Blinded players cannot sprint.
You are affected if in the blast area!
Quick Timed Orb Of Levitation Throw an orb that detonates after 0.8s giving levitation that immobilizes enemies in the blast area for 3.5s.
You are affected if in the blast area!

Sparks

Sparks are consumable items that apply potion effects upon use. They do not have a use-time, and activate immediately upon right-clicking. Sparks can only be used on the player holding them. There are three types of sparks, all positive: regeneration, speed, and levitation.

Name Description
Spark Of Invisibility Become invisible for 3s.
Held items are still visible.
Spark Of Levitation II Levitate youself 13 Blocks over 1.2s.
Spark Of Regeneration II Heal yourself for 4 over 2.4s.
Spark Of Speed Increase your movement speed by 60% for 1.8s.

Kits

Every player in Battle Box gets time before the game starts to pick a kit. Every kit contains roughly the same base items, but each also contains unique items such as crossbows, potions, cobwebs, and more. Kits cannot be changed after the game starts, but the player's items refill after each round.

There are 7 kits in Battle Box, each with different strengths and weaknesses. The main difference between each kit is its weapons. All kits contain infinite concrete blocks, Leather Boots, and an Efficiency II Iron Pickaxe.

  • Baller - Using your selection of orbs, control the battlefield with area effects!
    (Focused on orbs and defense)
  • Flanker - Dart behind the enemy and catch them off-guard using your agility!
    (Focused on speed and offense)
  • Gadgeteer - Never be unprepared with a special gadget for every occasion!
    (Focused on traps and placeables)
  • Healer - Keep yourself and your team in fighting shape to outlast the enemy!
    (Focused on support)
  • Scrapper - Hop into the fray and face your enemies head-on!
    (Focused on close-quarters)
  • Sharpshooter - Precision is your trademark; keep your distance and shoot them down!
    (Focused on range)
  • Trickster - Distract and disrupt the enemy with your stealth and tricks!
    (Focused on sneaking)

The same kit on different maps will contain slightly different items to account for the gameplay differences of each map. The list of kits for each map can be found below.

Canal

Default Items: 8x Arrow

  • Scrapper - Bow, Stone Sword, Spark Of Regeneration II, Quick Timed Orb Of Blindness
  • Flanker - Bow, Stone Sword, Depth Strider III Boots, 3x Spark Of Speed
  • Trickster - Crossbow, Stone Sword, 5x Cobweb, Spark Of Invisibility
  • Healer - Bow, Knockback II Wooden Axe, 3x Orb Of Regeneration II, Spark Of Invisibility
  • Sharpshooter - Quick Charge II Crossbow, 8x Arrow, 4x Orb Of Levitation, Spark Of Speed
Paint Factory

Default Items: Stone Sword, Bow, 10x Arrow

  • Gadgeteer - 6x Arrow, 4x Cobweb, 2x Quick Timed Orb Of Blindness
  • Sharpshooter - Crossbow, 2x Orb Of Levitation
  • Flanker - Speed Potion, Timed Orb Of Harming II
  • Healer - 2x Orb Of Regeneration II, 2x Spark Of Speed
  • Trickster - Spark Of Invisibility, Spark Of Speed
Train Station

Default Items: Stone Sword, 16x Arrow

  • Flanker - Bow, Timed Orb Of Harming II, 3x Spark Of Speed
  • Baller - Bow, Timed Orb Of Harming II, Quick Timed Orb Of Blindness
  • Sharpshooter - Quick Charge I Crossbow, Spark Of Speed, Spark Of Regeneration II
  • Trickster - Punch I Bow, 4x Cobweb, Spark Of Regeneration II
  • Scrapper - Multishot Crossbow, Quick Timed Orb Of Blindness
Gold Mine

Default Items: Stone Sword, Spark Of Levitation II, 16x Arrow

  • Healer - Bow, 3x Orb Of Regeneration II
  • Sharpshooter - Quick Charge I Crossbow, Spark Of Speed
  • Flanker - Bow, 6x Arrow, 3x Spark Of Speed
  • Scrapper - Bow, Splash Potion of Harming, Spark of Regeneration II
  • Gadgeteer - Bow, 2x TNT, 5x Cobweb
Pipes

Default Items: Stone Sword, 16x Arrow

  • Flanker - Bow, Timed Orb Of Harming II, 3x Spark Of Speed
  • Baller - Bow, Timed Orb Of Harming II, Orb Of Glowing
  • Gadgeteer - Punch I Bow, 4x Cobweb, 2x TNT
  • Sharpshooter - Quick Charge I Crossbow, Timed Orb Of Harming II
  • Scrapper - Multishot Crossbow, Quick Timed Orb Of Blindness
Haunted House

Default Items: 12x Arrow

  • Baller - Stone Sword, Timed Orb Of Harming II, Orb Of Glowing
  • Scrapper - Stone Sword, Spark Of Regeneration II, Orb Of Glowing
  • Trickster - Stone Sword, 2x Spark Of Invisibility
  • Flanker - Stone Sword, Spark Of Invisibility, 3x Spark Of Speed
  • Healer - Knockback II Wooden Axe, 3x Orb Of Regeneration II, Spark Of Invisibility
Slay

Default Items: 10x Arrow

  • Flanker - Stone Sword, Bow, Timed Orb Of Harming II, 3x Spark Of Speed
  • Baller - Stone Sword, Bow, Timed Orb Of Harming II, Orb Of Glowing
  • Gadgeteer - Stone Sword, Bow, Potion of Leaping, Spark Of Speed
  • Scrapper - Iron Sword, Bow, Golden Apple
  • Sharpshooter - Knockback I Wooden Sword, Quick Charge II Crossbow, 4x Arrow
Watermill

Default Items: Bow, 10x Arrow

  • Flanker - Stone Sword, 3x Spark Of Speed
  • Scrapper - Stone, Timed Orb Of Harming II, Spark Of Regeneration II
  • Healer - Knockback II Wooden Sword, 3x Orb Of Regeneration II, Spark Of Invisibility
  • Sharpshooter - Quick Charge II Crossbow, 6x Arrow, Spark Of Speed
  • Trickster - Wooden Axe, 2x TNT, Spark Of Invisibility
Ships

Default Items: Bow, 7x Arrow

  • Gadgeteer - Stone Sword, Timed Orb Of Harming II, Orb Of Glowing, Spark Of Regeneration II
  • Baller - Stone Sword, Timed Orb Of Harming II, Quick Timed Orb Of Levitation
  • Sharpshooter - Quick Charge I Crossbow, 6x Arrow, Quick Timed Orb Of Levitation
  • Healer - Knockback II Wooden Sword, 3x Orb Of Regeneration II, Spark Of Invisibility
  • Flanker - Stone Sword, Potion of Leaping, 2x Spark Of Speed
Prison

Default Items: 8x Arrow

  • Scrapper - Stone Sword, Bow, 2x Quick Timed Orb Of Blindness
  • Baller - Wooden Sword, Bow, 2x Orb Of Glowing, Orb of Regeneration II
  • Trickster - Wooden Sword, Bow, 2x Spark Of Invisibility, 2x TNT
  • Gadgeteer - Wooden Sword, Punch I Bow, 2x Cobweb, Quick Timed Orb Of Levitation
  • Flanker - Stone Sword, Bow, 3x Spark Of Speed
Villa

Default Items: Bow, 10x Arrow

  • Flanker - Wooden Sword, 2x Spark Of Speed, Spark Of Invisibility
  • Scrapper - Stone Sword, Spark Of Speed, Timed Orb Of Harming II
  • Healer - Wooden Sword, 3x Orb Of Regeneration II, Orb Of Levitation, 4x Arrow
  • Gadgeteer - Wooden Sword, Orb Of Glowing, 2x Cobweb, TNT
  • Trickster - Wooden Sword, 2x Quick Timed Orb Of Blindness, Spark Of Invisibility

Experience Table

The table below depicts how experience points are granted to players during this game:

Placement Experience Points Granted
1st 70
2nd 50
3rd 35
4th 25
(Bonus) +3xp/kill

Maps

Each map in battle box requires different strategies, both due to their different structure, as well as their different kit loadouts.