Parkour Warrior Dojo
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Parkour Warrior Dojo is a movement-based solo game on MCC Island, which was introduced in Patch 0.8.0, with the server's Open Beta release. It acts as training for Parkour Warrior Survivor.
Official Description
Parkour Warrior Dojo puts jumping skills to the test! See how your parkour prowess stands up against others or beat your personal best with solo mode and daily challenges! Brave the harder branches for extra coins, or play it safe and stick to the main course- all that matters is crossing that finish line!
Gameplay
Its purpose is to allow players to practice parkour, specifically to help train in preparation for Parkour Warrior Survivor. The gamemode acts as a sort of asynchronous multiplayer mode, where you play in the same lobby as others, but do not interact with them other than in the way of chatting or leaderboards. The aim is for players to complete obstacles, which each grant 1 unique medal upon completion, with the exception of the medium and hard endings, which give 2 and 3 medals respectively.
Course Composition
Each course in Parkour Warrior Dojo contains 9 mandatory obstacles, 9 bonus obstacles, and 3 ending obstacles. Every run you can only choose from 1 ending obstacle, equaling 19 obstacles maximum, and 10 obstacles minimum to complete per run. The bonus obstacles in the course branch off from the 3 frog statue islands to the right, while the mandatory obstacles all are in a straight line.
Course Rotation
Monthly Courses
On the first of every month, the main 7 courses cycle out with 7 new courses. In total, you can gain 147 unique medals every month from these courses.
Daily Courses
Daily courses are accessible to all. However, the accessibility is different between those who have MCC+ and those who do not. MCC+ users have unlimited access to all daily parkour warrior courses. Those without MCC+ can access the daily courses through the use of Daily Challenge Tickets, which can be obtained as shown below from the Dojo Ticketmaster:
Price | Tickets Obtained |
---|---|
Free (every 7 days) | 1 |
20 ![]() |
3 |
40 ![]() |
8 |
60 ![]() |
15 |
These daily courses act similarly to the monthly courses, other than the fact that you only have 24 hours to bank all of the medals from each course, and get all the endings you are attempting to get.
Course Unlocking
Monthly Courses, other than the first one, have a medal requirement in order to access them. Below is a table showcasing each medal requirement:
Course | Medal Requirement |
---|---|
1 | 0 ![]() |
2 | 9 ![]() |
3 | 20 ![]() |
4 | 30 ![]() |
5 | 45 ![]() |
6 | 65 ![]() |
7 | 85 ![]() |
Completion Difficulty Requirements
Each type of completion has a different requirement in order to meet them, which the following table describes:
Completion Difficulty | Medal Requirement | Time Requirement |
---|---|---|
Standard | N/A | N/A |
Advanced | 16 ![]() |
5 Minutes |
Expert | 21 ![]() |
5 Minutes |
Experience Table
The table below depicts how Faction XP is granted to players for Parkour Warrior Dojo:
First Completion in one difficulty will also award the first completion of lower difficulties. The completion counter resets weekly, so you gain the default XP for completions again after each week.
Completion Difficulty | First Completion Bonus | 1st-5th completion | 6-10th completion | 11th+ Completion |
---|---|---|---|---|
Standard | 50 XP | 10 XP | 0 XP | |
Advanced | 100 XP | 25 XP | 0 XP | |
Expert | 200 XP | 50 XP | ||
(Bonus) | + 1XP per 2 medals |
Course Submission
All members of the community are allowed to submit courses to Parkour Warrior! Check out this forums post to learn more about the process and rules.
Update History
Open Beta | |
---|---|
0.8.0 | Added Parkour Warrior Dojo |
0.8.2 | The "Go!" title at the start of a run now has no fade-in. |
0.8.5 | There is now a weekly XP limit, rather than a daily one. |
0.9.2 | Hard ending obstacles now rotate more often. |
You can now queue while playing courses. | |
0.11.0 | XP Adjustments:
|
The navigator can now be used - allowing for easier course switching and remote queuing. The Leave Queue button is now also received when in a queue. | |
0.12.1 | Fixed an exploit where jumping in the void would respawn you further ahead than you were. |