Patch 0.2.0
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Major update adding 4 new maps, as well as quest balancing among other changes.
Features
- New maps!
- Battle Box: Gold Mine
- Sky Battle: Celestial
- TGTTOS: Beehive, Badlands
General Changes
- The 'Leave' hotbar button in the post-game now removes you from the current queue automatically
- You can now open hotbar menu icons from inside the vanilla Minecraft inventory (E by default)
- Tweaked matchmaking slightly to help avoid the issue where your queue gets reset multiple times before finally locking in players for the next match
- Added new automatic server announcement messages to help give them more info about various things on the server
- Fixed alignment of tab menu dots with big names
- Improved speed of matchmaking teleportation
- Added some initial work for AFK-prevention in games
- Stability and performance improvements
Quest Changes
Quests were relatively inconsistent with the amount of times to complete per rarity, these changes are meant to help remedy that.
- Finalist in the Wall (Top 5) - Increased completion requirements by about 50%.
- Champion in the Wall (Top 3) - Increased completion requirements by about 50%
- Hole-y Maneuvers (Survive Walls) - Reduced completion requirements by about 25%
- Finalist of the Other Side (Top 8 in a Game) - Roughly doubled quest completion requirements
- Get to the Finalist Side (Top 8 in a Round) - Roughly doubled quest completion requirements
- Champion of the Other Side (Top 5 in a Game) - Increased completion requirements by about 50%
- Get to the Champion Side (Top 5 in a Round) - Increased completion requirements by about 50%
- Battle Box Competitor (Play Games) - Slightly reduced completion requirements
- Battle in the Box (Player Kills) - Reduced completion requirements by about 35-50% depending on rarity
- Box From Afar (Ranged Player Kills) - Reduced completion requirements by about 30-50% depending on rarity
- Boom Box (Explosive Kills) - Removed common and uncommon quest versions and reduced completion requirements of rare to legendary versions by about 50%.
- Sky Battle Competitor (Play Games) - Increased completion requirements by about 30%
- Battle in the Sky (Player Kills) - Increased completion requirements by about 50-80% depending on rarity
- Sky Shots (Ranged Player Kills) Increased completion requirements by about 40-70% depending on rarity
Game Changes
- Replaced Steve and Alex heads with a player icon on the Bossbar and Scoreboard
- Players now respawn at the spectator spawn point instead of their team's after being eliminated in Sky Battle
- Ceiling and floor borders now render much denser for nearby players to make them easier to see
- Loot changes
- Axes have been found to be too strong so each axe has been lowered to the subsequently weaker material. They also now only appear in tier 3 or 4 chests
- Netherite swords were also too strong, so it was replaced with a diamond axe.
- Reduced wait time between rounds
- Players who have finished are marked with a tick mark instead of a skull
- Fixed misalignment of placements in the tab menu
Bug Fixes
- Fixed a bug where TNT and creepers would not cause damage to the user in Sky Battle and Battle Box
- Fixed an issue that caused players to get stuck in game queues for longer than they should
- Fixed the issue where players were being awarded with an outdated item "Golden Customization Crates"