Game Items
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For the list of game items that are only available in minigame remixes, see Remix Game Items.
This page is currently under construction and is missing items from
Fishing,
Parkour Warrior Dojo,
Parkour Warrior Survivor,
Rocket Spleef Rush,
Sky Battle - Water Fight and
Skyblockle. You can help by editing this page.
Melee Weapons
| Name | Games Used In | Description |
|---|---|---|
| Deals from 0.5 - 2.5 | ||
| Deals from 0.5 - 2.5 | ||
| Deals 3 | ||
| Deals from 0.5 - 3.5 | ||
Ranged Weapons
| Name | Games Used In | Description |
|---|---|---|
| Fires arrows that deal from 0.5 - 3 | ||
| Fires arrows that deal 0.5 - 4 | ||
| Fires arrows that deal 3.5 | ||
| Fires arrows that deal 4.5 | ||
| Throws a bobber which can be used to hook enemies towards you. | ||
| Used to launch dynaballs, spawners and powder bombs. | ||
| Shoots a fast moving rocket in a straight line that explodes on impact destroying blocks and knocking back players, including you. Carries a maximum of 3 rockets. |
Armor
| Name | Games Used In | Description |
|---|---|---|
Projectiles
| Name | Games Used In | Description |
|---|---|---|
| Can be thrown at other players to deal knockback. | ||
| Mark a flare that calls in a TNT Drop after 1.5 sec dropping 2 TNT in a cluster from above. | ||
| Call in a chicken air strike by aiming at a target location. The strike chicken flies in a straight line laying a line of dynaballs until it flies off into the sunset. | ||
| Send out a slow-flying device that sticks to a block and after 1 sec drills out the longest line of connected blocks from the impact point. |
Splash Potions
| Name | Games Used In | Description |
|---|---|---|
| Throw a splash potion that explodes on impact healing allies in the blast for 3 | ||
| Throw a splash potion that explodes on impact providing 2 | ||
| Throw a splash potion that explodes on impact protecting allies in the blast for 4s, during which if damage is taken they gain invulnerability for 0.25s. | ||
| Throw a splash potion that explodes on impact healing allies in the blast for 3 | ||
| Throw a splash potion that explodes on impact clearing all effects from players in the blast. Only removes negative effects from teammates! | ||
| Throw a splash potion that explodes on impact damaging enemies in the blast for 3 You are also affected if in the blast area! | ||
| Throw a splash potion that explodes on impact damaging enemies in the blast for 3.5 You are also affected if in the blast area! | ||
| Throw a splash potion that explodes on impact damaging enemies in the blast area for 2.5 You are also affected if in the blast area! | ||
| Throw a splash potion that explodes on impact damaging enemies in the blast for 2.5 You are also affected if in the blast area! | ||
| Throw a splash potion that explodes on impact blinding enemies in the blast for 1.6s. Blinded players cannot sprint. You are also affected if in the blast area! | ||
| Throw a splash potion that explodes on impact applying a slow rising levitation effect in the blast for 2.5s. You are also affected if in the blast area! | ||
| Throw a splash potion that explodes on impact knocking back yourself and enemies from the blast. | ||
| Throw a splash potion that explodes on impact buffing allies with a 60% speed boost in the blast for 1.8s. | ||
| Throw a splash potion that explodes on impact teleporting you to the detonation location. | ||
| Throw a splash potion that explodes on impact applying a fast rising levitation effect in the blast, 15 blocks upwards over 1.05s. | ||
| Throw a splash potion that explodes on impact buffing allies with invisibility in the blast for 2s. | ||
| Throw a splash potion that explodes on impact buffing allies with a 2.5 blocks jump boost in the blast for 3s. |
Orbs
| Name | Games Used In | Description |
|---|---|---|
| Throw an orb that explodes on impact healing allies in the blast for 2 | ||
| Throw an orb that explodes on impact healing allies in the blast area for 4 Effect heals you 50% less. | ||
| Throw an orb that explodes on impact providing 2 | ||
| Throw an orb that explodes on impact protecting allies in the blast for 2s, during which if damage is taken they gain invulnerability for 0.25s. | ||
| Throw an orb that explodes on impact healing allies in the blast for 2 | ||
| Throw an orb that explodes on impact clearing all effects from players in the blast. Only removes negative effects from teammates! | ||
| Throw an orb that explodes on impact damaging enemies in the blast for 2 You are also affected if in the blast area! | ||
| Throw an orb that explodes on impact damaging enemies in the blast for 3 You are also affected if in the blast area! | ||
| Throw an orb that explodes on impact damaging enemies in the blast area for 1 You are also affected if in the blast area! | ||
| Throw an orb that explodes on impact damaging enemies in the blast area for 1.5 You are also affected if in the blast area! | ||
| Throw an orb that explodes on impact damaging enemies in the blast for 1.5 You are also affected if in the blast area! | ||
| Throw an orb that explodes on impact applying a glowing outline to enemies in the blast. You are also affected if in the blast area! | ||
| Throw an orb that explodes on impact blinding enemies in the blast for 1.2s. Blinded players cannot sprint. You are also affected if in the blast area! | ||
| Throw an orb that explodes on impact applying a slow rising levitation effect in the blast for 1.5s. You are also affected if in the blast area! | ||
| Throw an orb that explodes on impact knocking back yourself and enemies in the blast. | ||
| Throw an orb that explodes on impact buffing allies with a 60% speed boost in the blast for 1.2s. | ||
| Throw an orb that explodes on impact teleporting you to the detonation location. | ||
| Throw an orb that explodes on impact applying a fast rising levitation effect in the blast, 15 blocks upward over 0.75s. | ||
| Throw an orb that explodes on impact buffing players with invisibility in the blast for 1s. | ||
| Throw an orb that explodes on impact buffing allies with a 2.5 blocks jump boost in the blast for 1.5s. | ||
| Throw an orb that explodes on impact reviving the closest ally to the center of the blast. | ||
| Throw an orb that steals the class of an eliminated player! |
Timed Orbs
| Name | Games Used In | Description |
|---|---|---|
| Throw an orb that detonates after 2s healing allies in the blast for 3 | ||
| Throw an orb that detonates after 2s providing 2 | ||
| Throw an orb that detonates after 2s protecting allies in the blast for 8s, during which if damage is taken they gain invulnerability for 0.25s. | ||
| Throw an orb that detonates after 2s healing allies in the blast for 3 | ||
| Throw an orb that detonates after 2s clearing all effects from players in the blast. Only removes negative effects from teammates! | ||
| Throw an orb that detonates after 2s damaging enemies in the blast for 3 You are also affected if in the blast area! | ||
| Throw an orb that detonates after 2s damaging enemies in the blast for 6 You are also affected if in the blast area! | ||
| Throw an orb that detonates after 2s damaging enemies in the blast for 6.5 You are also affected if in the blast area! | ||
| Throw an orb that detonates after 2s damaging enemies in the blast for 5 You are also affected if in the blast area! | ||
| Throw an orb that detonates after 2s damaging enemies in the blast for 5 You are also affected if in the blast area! | ||
| Throw an orb that detonates after 2s blinding enemies in the blast for 3s. Blinded players cannot sprint. You are also affected if in the blast area! | ||
| Throw an orb that detonates after 2s applying a slow rising levitation effect in tha blast for 4s. You are also affected if in the blast area! | ||
| Throw an orb that detonates after 2s knocking back yourself and enemies from the blast. | ||
| Throw an orb that detonates after 2s buffing allies with a 60% speed boost in the blast for 3s. | ||
| Throw an orb that detonates after 2s teleporting you to the detonation location. | ||
| Throw an orb that detonates after 2s applying a fast rising levitation effect in the blast, 15 blocks upwards over 1.9s. | ||
| Throw an orb that detonates after 2s buffing allies with invisibility in the blast for 3s. | ||
| Throw an orb that detonates after 2s buffing allies in with a 2.5 blocks jump boost in the blast for 5s. | ||
| Throw an orb that detaontes after 2s reviving the closest ally to the center of the blast. |
Quick Timed Orbs
| Name | Games Used In | Description |
|---|---|---|
| Throw an orb that detonates after 0.8s healing allies in the blast for 3 | ||
| Throw an orb that detonates after 0.8s providing 2 | ||
| Throw an orb that detonates after 0.8s protecting allies in the blast for 6s, during which if damage is taken, they gain invulnerability for 0.25s. | ||
| Throw an orb that detonates after 0.8s healing allies in the blast for 3 | ||
| Throw an orb that detonates after 0.8s clearing all effects from players in the blast. Only removes negative effects from teammates! | ||
| Throw an orb that detonates after 0.8s damaging enemies in the blast area for 4 You are also affected if in the blast area! | ||
| Throw an orb that detonates after 0.8s damaging enemies in the blast for 4.5 You are also affected if in the blast area! | ||
| Throw an orb that detonates after 0.8s damaging enemies in the blast area for 3.5 You are also affected if in the blast area! | ||
| Throw an orb that detonates after 0.8s damaging enemies in the blast for 3.5 You are also affected if in the blast area! | ||
| Throw an orb that detonates after 0.8s blinding enemies in the blast area for 2s. Blinded players cannot sprint. You are also affected if in the blast area! | ||
| Throw an orb that detonates after 0.8s applying a slow rising levitation effect in the blast for 2.5s. You are also affected if in the blast area! | ||
| Throw an orb that detonates after 0.8s knocking back yourself and enemies from the blast. | ||
| Throw an orb that detonates after 0.8s buffing allies with a 60% speed boost in the blast for 2.4s. | ||
| Throw an orb that detonates after 0.8s teleporting you to the detonation location. | ||
| Throw an orb that detonates after 0.8s applying a fast rising levitation effect in the blast, 15 blocks upwards over 1.05s. | ||
| Throw an orb that detonates after 0.8s buffing allies with invisibility in the blast for 2s. | ||
| Throw an orb that detonates after 0.8s buffing allies with a 2.5 blocks jump boost in the blast for 3s. |
Seek Orbs
| Name | Games Used In | Description |
|---|---|---|
| Throw a group of 3 seek orbs that lock onto and follow allies. Each orb heals on impact for 1 Orbs can be destroyed by melee and arrows! | ||
| Throw a group of 3 seek orbs that lock onto and follow allies. Each orb provides 2 Orbs can be destroyed by melee and arrows! | ||
| Throw a group of 3 seek orbs that lock onto and follow allies. Each orb protects allies on impact for 1s, during which if damage is taken they gain invulnerability for 0.25s. Orbs can be destroyed by melee and arrows! | ||
| Throw a group of 3 seek orbs that lock onto and follow allies. Each orb heals on impact for 1 Orbs can be destroyed by melee and arrows! | ||
| Throw a group of 3 seek orbs that lock onto and follow allies. Each orb clears all effects from players on impact. Only removes negative effects from teammates! Orbs can be destroyed by melee and arrows! | ||
| Throw a group 3 seek orbs that lock onto and follow enemies. Each orb damages on impact for 1 Orbs can be destroyed by melee and arrows! | ||
| Throw a group of 3 seek orbs that lock onto and follow enemies. Each orb damages on impact for 0.5 Orbs can be destroyed by melee and arrows! | ||
| Throw a group of 3 seek orbs that lock onto and follow enemies. Each orb damages on impact for 0.5 Orbs can be destroyed by melee and arrows! | ||
| Throw a group of 3 seek orbs that lock onto and follow enemies. Each orb damages on impact for 1 Orbs can be destroyed by melee and arrows! | ||
| Throw a group of 3 seek orbs that lock onto and follow targets. Each orb blinds on impact for 1s. Blinded players cannot sprint. Orbs can be destroyed by melee and arrows! | ||
| Throw a group of 3 seek orbs that lock onto and follow targets. Each orb applies a slow rising levitation effect on impact for 1.5s. Orbs can be destroyed by melee and arrows! | ||
| Throw a group of 3 seek orbs that lock onto and follow targets. Each orb on impact knocks back yourself and enemies. Orbs can be destroyed by melee and arrows! | ||
| Throw a group of 3 seek orbs that lock onto and follow targets. Each orb buffs allies on impact with a 60% speed boost for 0.8s. Orbs can be destroyed by melee and arrows! | ||
| Throw a group of 3 seek orbs that lock onto and follow targets. On the first orb impact, you are teleported to the impact location. Orbs can be destroyed by melee and arrows! | ||
| Throw a group of 3 seek orbs that lock onto and follow targets. Each orb on impact applies a fast rising levitation effect, 15 blocks upwards over 0.45s. Orbs can be destroyed by melee and arrows! | ||
| Throw a group of 3 seek orbs that lock onto and follow targets. Each orb on impact buffs allies with invisibility for 0.5s. Orbs can be destroyed by melee and arrows! | ||
| Throw a group of 3 seek orbs that lock onto and follow targets. Each orb on impact buffs allies with a 2.5 blocks jump boost for 1.5s. Orbs can be destroyed by melee and arrows! |
Consumables
| Name | Games Used In | Description |
|---|---|---|
| Used as ammo. Detonates shortly after landing. If the ball comes into contact with a player it sticks to them. A stuck dynaball will shortly after explode into a cluster of more dynaballs. | ||
| Used as ammo. Upon impact it disintegrates blocks into powder within the blast area. Powder is affected by gravity. | ||
| Used as ammo. Sticks to terrain upon landing and starts spawning creepers until destroyed. Spawners can be destroyed by hand. | ||
| Used as ammo. Sticks to terrain upon landing and starts spawning skeletons until destroyed. Skeletons shoot dynaballs at players. Spawners can be destroyed by hand. | ||
| Used as ammo. Sticks to terrain upon landing and starts spawning zombies until destroyed. Spawners can be destroyed by hand. | ||
Food
| Name | Games Used In | Description |
|---|---|---|
Potions
| Name | Games Used In | Description |
|---|---|---|
| Heals for 4 | ||
| Provides 2 | ||
| Protects for 15s, during which if damage is taken an invulnerability shield is gained for 0.25s. | ||
| Heals for 4 | ||
| Clears all effects. | ||
| Deals 14 | ||
| Deals 15 | ||
| Deals 8 | ||
| Deals 4 | ||
| Blinds for 6s. Blinded players cannot sprint. | ||
| Applies a slow rising levitation effect for 6s. | ||
| Knocks back yourself and enemies. | ||
| Increase your movement speed by 20% for 90s. | ||
| Teleports you 6 blocks forwards. | ||
| Levitate yourself 13 blocks upwards over 1.9s. | ||
| Become invisible for 6s. | ||
| Gain a 2.5 block jump boost for 90s. |
Sparks
| Name | Games Used In | Description |
|---|---|---|
| Heals for 2 | ||
| Heals for 4 | ||
| Provides 2 | ||
| Protects for 2s, during which if damage is taken an invulnerability shield is gained for 0.25s. | ||
| Heals for 2 | ||
| Clears all effects. Only removes negative effects from teammates! | ||
| Deals 4 | ||
| Deals 4 | ||
| Deals 3.5 | ||
| Deals 3.5 | ||
| Blinds for 3s. Blinded players cannot sprint. | ||
| Applies a slow rising levitation effect for 3s. | ||
| Knocks back yourself and enemies. | ||
| Knocks back yourself. | ||
| Increase your movement speed by 60% for 1.8s. | ||
| Teleports you 6 blocks forwards. | ||
| Levitate yourself 13 blocks upwards over 2.5s. | ||
| Levitate yourself 13 blocks upwards over 1.25s. | ||
| Levitate yourself 26 blocks upwards over 2.5s. | ||
| Become invisible for 3s. | ||
| Gain a 2.5 blocks jump boost for 3s. |
Blocks
| Name | Games Used In | Description |
|---|---|---|
| Blocks that can be placed anywhere. | ||
| Blocks that are used to repair the terrain. | ||
Deployables
| Name | Games Used In | Description |
|---|---|---|
| Throw a bottle that arms after 3s and detects an ally target with missing health before detonating, which then heals allies in the blast for 3 | ||
| Throw a bottle that arms after 3s and detects an ally target before detonating, which then provides 2 | ||
| Throw a bottle that arms after 3s and detects an ally target with missing health before detonating, which protects allies in the blast for 6s, during which if damage is taken, they gain invulnerability for 0.25s. | ||
| Throw a bottle that arms after 3s and detects an ally target with missing health or a debuff before detonating, which then heals allies in the blast for 3 | ||
| Throw a bottle that arms after 3s and detects an ally target with a debuff or an enemy target with a buff before detonating, which then clears all effects from players in the blast. Only removes negative effects from teammates! | ||
| Throw a bottle that arms after 3s and detects an enemy target before detonating, which then damages enemies in the blast for 4.5 You are also affected if in the blast area! | ||
| Throw a bottle that arms after 3s and detects an enemy target before detonating, which then damages enemies in the blast for 5 You are also affected if in the blast area! | ||
| Throw a bottle that arms after 3s and detects an enemy target before detonating, which then damages enemies in the blast for 4 You are also affected if in the blast area! | ||
| Throw a bottle that arms after 3s and detects an enemy target before detonating, which then damages enemies in the blast for 2 You are also affected if in the blast area! | ||
| Throw a bottle that arms after 3s and detects an enemy target before detonating, which then damages enemies in the blast for 4 You are also affected if in the blast area! | ||
| Throw a bottle that arms after 3s and detects an enemy target before detonating, which then blinds enemies in the blast for 2.5s. Blinded players cannot sprint. You are also affected if in the blast area! | ||
| Throw a bottle that arms after 3s and detects an enemy or yourself before detonating, which then applies a slow rising levitation effect in the blast for 3s. You are also affected if in the blast area! | ||
| Throw a bottle that arms after 3s and detects an enemy target before detonating, which then knocks back yourself and enemies from the blast. | ||
| Throw a bottle that arms after 3s and detects an ally target before detonating, which then buffs allies with a 60% speed boost in the blast for 2.4s. | ||
| Throw a bottle that arms after 3s and detects if you are at 4.0 | ||
| Throw a bottle that arms after 3s and detects an enemy target or yourself before detonating, which then applies a fast rising levitation effect in the blast, 15 blocks upwards over 1.25s. | ||
| Throw a bottle that arms after 3s and detects an ally target before detonating, which then buffs allies with invisibility in the blast for 2s. | ||
| Throw a bottle that arms after 3s and detects an ally before detonating, which then buffs allies with a 2.5 blocks jump boost in the blast for 3s. |
Containers
| Name | Games Used In | Description |
|---|---|---|
| A container for potion effects that can be used to drink the effect applying it at potent power. | ||
| A container for potion effects that can be thrown a short to medium distance and detonates upon hitting a surface applying the effect at good power. | ||
| A container for potion effects that can be used to instantly apply the effect on yourself or a player in melee range at decent power. | ||
| A container for potion effects that can be thrown a long distance and detonates upon hitting a surface applying the effect at decent power. | ||
| A container for potion effects that can be thrown a long distance and detonates after a long delay applying the effect at its most potent power. | ||
| A container for potion effects that can be thrown a long distance and detonates after a short delay applying the effect at very potent power. | ||
| A container for potion effects that can be thrown a long distance and consistently hit targets at long range at reduced power. | ||
| A container for potion effects that can be placed and armed to detect nearby targets applying the effect at its most potent power. |
Essences
| Name | Games Used In | Description |
|---|---|---|
| Potion essence that can be placed in a container to rapidly recover health. | ||
| Potion essence that can be placed in a container to provide bonus health. | ||
| Potion essence that can be placed in a container to block burst attacks. | ||
| Potion essence that can be placed in a container to rapidly recover health and cleanse debuffs. | ||
| Potion essence that can be placed in a container to cleanse buffs or debuffs. | ||
| Potion essence that can be placed in a container to apply high burst damage. | ||
| Potion essence that can be placed in a container to apply high damage over time. | ||
| Potion essence that can be placed in a container to apply burst damage and healing prevention. | ||
| Potion essence that can be placed in a container to apply burst damage and glowing. | ||
| Potion essence that can be placed in a container to reduce vision range and disables sprinting. | ||
| Potion essence that can be placed in a container to apply a slow rising levitation effect. | ||
| Potion essence that can be placed in a container to apply knockback. | ||
| Potion essence that can be placed in a container to increase movement speed. | ||
| Potion essence that can be placed in a container to provide teleportation effects. | ||
| Potion essence that can be placed in a container to apply a fast rising levitation effect. | ||
| Potion essence that can be placed in a container to render a player invisible. | ||
| Potion essence that can be placed in a container to increase jump height to 2.5 blocks. |
Items
| Name | Games Used In | Description |
|---|---|---|
| May explode any moment! Punch someone to give them the hot potato before it explodes! | ||
Tools
| Name | Games Used In | Description |
|---|---|---|








































































































































































































































































