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Fishing Consumables

From MCC Island Wiki

Bait

Bait adds points to Strong Hook, Wise Hook, Glimmering Hook, Greedy Hook, and Lucky Hook fishing perks. One bait is consumed with each catch that isn't junk.

Rarity Hook Perk Points
Common +1
Uncommon +2
Rare +4
Epic +7
Legendary +10
Mythic +15

Lines

Lines add points to Boosted Rod, Speedy Rod, Graceful Rod, Glitched Rod, and Stable Rod fishing perks. Lines have 50 uses, and one use is consumed with each catch.

Rarity Hook Perk Points
Common +2
Uncommon +4
Rare +7
Epic +10
Legendary +15
Mythic +20

Augments

Augments give a temporary boost to a specific fishing perks when equipped. Up to 5 of each augment can be equipped at once. Augments can be obtained from treasure or purchased from the A.N.G.L.R. Tech shop.

Augment Perk Points Durability Use Condition
Strong Hook +3 100 Caught Fish
Wise Hook +3 100 Caught Fish
Glimmering Hook +3 20 Caught Pearl
Greedy Hook +3 5 Caught Treasure
Lucky Hook +3 10 Caught Spirit

Augment Perk Points Durability Use Condition
XP Magnet +3 100 Caught Anything
Fish Magnet +3 100 Caught Fish
Pearl Magnet +3 20 Caught Pearl
Treasure Magnet +3 5 Caught Treasure
Spirit Magnet +3 10 Caught Spirit

Augment Perk Points Durability Use Condition
Boosted Rod +4 50 Caught Anything
Speedy Rod +4 100 Caught Anything
Graceful Rod +4 100 Caught Anything
Glitched Rod +4 100 Caught Anything
Stable Rod +4 50 Caught in Grotto

Lures

(work in progress)

Other

  • Elusive soda
  • Rarity rod
  • Stock replenisher
  • Lure battery
  • Pure beacon
  • Autorod